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Prototyping UX

From Sketch to Prototype

Alexander Wiethoff

Ludwig-Maximilians University of Munich (LMU)

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2

Double Diamond

What?

LMU München – Medieninformatik – Alexander Wiethoff – UX1 – SS2018

DEFINE STAGE

• The generation of initial ideas and project development

• Ongoing project management

• Corporate objectives agreed and project sign-off

source: [8]

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An original type, form, or instance that serves as a model on which later stages are based

and judged.

American Heritage Dictionary

source: [1]

(4)

User Experience Design

Business Design

Technology

UX

©Peter Morville

http://semanticstudios.com

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User Experience Design

http://semanticstudios.com

©Peter Morville

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User Centered Design Process

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Some Examples of a school called

Interaction

Design Institute Ivrea ...

(IDII)

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Task: Design a new interface for one of the functions of a radio alarm clock

or phone answering machine.

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1.) Understanding a design context 2.) Exploring and evaluating ideas

3.) Communicating ideas

source: [1]

Three main goals

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https://i2.wp.com/startupshelter.be/wp-content/uploads/2015/02/MVP-MINIMUM-VIABLE-PRODUCT.jpg?resize=1080%2C682&ssl=1

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For the Designer: Exploration Visualisation Feasibly

Inspiration Collaboration

For the End User: Effectiveness / Usefulness A change of viewpoint

Usability Desirability

For the Producer: Conviction Specification Benchmarking

source: [5]

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It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you

show it to them.

Steve Jobs

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Fidelity v. Resolution

low resolution low fidelity

high resolution high fidelity high resolution

low fidelity

source: [5]

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High Fidelity Low Fidelity

Open Discussion

Prompting Required Quick and Dirty

Early Validation

Sharp Opinions Self Explanatory Deliberate and Refined Concrete Ideas

source: [5]

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Less Details

Focus on core interactions Quick and Dirty

Early Validation

More Details Focus on the whole Deliberate and Refined Concrete Ideas

Low Resolution High Resolution

source: [5]

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1st Iteration

low-res/low-fi

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4th Iteration

high-res/high-fi

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80/20 rule

http://www.swissknifeshop.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/v/m/vm_53831--91_sol_front_ax1000.jpg source: [7]

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A principle for setting priorities: users will use 20% of the features of your product 80% of the time. Focus

the majority of your design and development effort (80%) on the most important 20% of the product.

source: [7]

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source: [7]

Horizontal vs. Vertical Prototype

https://media.nngroup.com/media/editor/2012/12/10/guerrilla_scenario_fig.gif

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Paper-prototyping

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1.) Understanding a design context 2.) Exploring and evaluating ideas

3.) Communicating ideas

source: [1]

Main goal:

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Paper prototyping is a widely used method in the user- centered design process, a process that helps

developers to create products/screen based

applications that meets the user's expectations and needs.

It is throwaway prototyping and involves creating

rough, even hand sketched, drawings of an interface to use as prototypes, or models, of a design.

What is it?

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Paper prototyping started in the mid 1980s and then became popular in the mid 1990s when companies

such as IBM, Honeywell, Microsoft, and others started using the technique in developing their products.

History

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Paper prototype of a typical form-filling screen Paper prototype of a tabs-based design

Typical set-up of the usability laboratory for a test session with a paper prototype

User test of a low-fidelity paper prototype of a website

photo credits © NN Group

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User test of a high-fidelity paper prototype of a homepage.

User test of a device-based interaction

Testing hardware user interfaces: mockup of a kiosk.

photo credits © NN Group

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Source: YouTube

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http://www.balsamiq.com/products/mockups

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Video-Prototyping

https://icdn8.digitaltrends.com/image/gopro-karma-grip-review-2-2-1500x1000.jpg

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1.) Understanding a design context 2.) Exploring and evaluating ideas

3.) Communicating ideas

source: [1]

Main goal:

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https://cdn.provideocoalition.com/app/uploads/samsunggalaxis9_002.jpg

Camera:

For most prototypes a smartphone

will do the job brilliantly

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Part III: Different

Video-Prototyping

Examples

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low resolution low fidelity

(a whole new world)

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low resolution high fidelity

(crossing on demand)

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The Smoke & Mirror Approach

image© CIID

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Sketching with Hardware

photo credits © alexander wiethoff

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bx 24 pic

basic stamp basic atom

higher level lower level

Assembly

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http://upload.wikimedia.org/wikipedia/commons/3/3d/RaspberryPi.jpg http://www.onlymine.de/wp-content/uploads/arduino-nano-board-z.jpg

Atmel AT Mega 328 Raspberry PI

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Thermistor Bend Sensor PIR Sensor

photo credits © wikimedia

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Magnet Switch

Force Sensor Potentiometer

photo credits © wikimedia

(43)

Touch QT Sensor

photo credits © wikimedia

Ultrasound Sensor

Distance IR Sensor

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https://i2.wp.com/startupshelter.be/wp-content/uploads/2015/02/MVP-MINIMUM-VIABLE-PRODUCT.jpg?resize=1080%2C682&ssl=1

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photo credits © alexander wiethoff

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photo credits © alexander wiethoff

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Quick video overview

photo credits © alexander wiethoff

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Contact

Mail: alexander.wiethoff@ifi.lmu.de or awiethoff@imago-design.de

Web: http://www.medien.ifi.lmu.de/team/alexander.wiethoff/

or: http://www.imago-design.de/

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Tutorials

Physical Computing Intro

https://itp.nyu.edu/physcomp/

Arduino Tutorials

https://www.arduino.cc/en/Tutorial/HomePage Physical Computing w. Raspberry PI

https://www.raspberrypi.org/learning/physical-computing-with-python/

Adafruit Hacking Tutorials https://learn.adafruit.com/

Keyboard Hacking Tutorials

http://www.instructables.com/id/Hacking-a-USB-Keyboard/

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References (books)

[1] Bill moggridge: designing interactions

Publisher: The MIT Press; 1 edition (October 1, 2007) ISBN-10: 0262134748

[2] Bill buxton: sketching the user experience

Publisher: Morgan Kaufmann (March 30, 2007) ISBN-10: 0123740371

[3] Don norman: the design of everyday things Publisher: Basic Books (September 17, 2002) ISBN-10: 0465067107

[4] Kevin mullet: designing visual interfaces

Publisher: Prentice Hall PTR (December 15, 1994) ISBN-10: 0133033899

links: www.dkds.ciid.dk

www.medien.ifi.lmu.de www.arduino.cc

http://www.useit.com/papers/guerrilla_hci.html

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