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Table Tennis with Bel

Is it possible to playa simple table-tennis computer game just through "the power of thoughts"?

Yes, it iso The EEG-based Brain-Computer Interface (BCI) technology developed fast over the past decade (Pfurtscheller and Neuper, Proc. IEEE 2001). New algorithms were implemented and the field of c1inical applications enlarged. The Graz-BCI detects and c1assifies mentally induced changes of patterns in oscillatory brain-electrical activity online and in real-time.

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The input signal of the BCI is the EEG recorded with electrodes placed on the scalp. Usually, the user per- forms different types of motor ima- gery tasks like, forexample, imagina- tion of right or left hand movements to obtain control over the BCI sys- tem. In a number oftraining session the computer learns to recognize and c1assify subject-specific EEG pat- terns related to the motor imagery task. When a classifier is realized the real-time feedback session begins. In the most simple case a horizontal bar on a computer monitor has to be mo- ved to the right or to the left. ]fthe u er is ucces ful with hislher strate- gy and EEG-patterns change in the required way by motor imagery, the feedback bar will detlect to the inten- ded side. This kind of feedback was found to be very helpful for the BCI- user to generate a reliable control sig- nal.

Important is the feedback strategy, which shouldbehighly motivating for the user, on the one hand, and variab-

le in the aspect of speed on the other hand. Therefore, simple computer game-like paradigms were developed and tested with able-bodied subjects and patients. One example of a new training-paradigm is the "table tennis- game", at which the racket position on a computer monitor is controlled via the BCI-system. Depending on the performance of the subject the speed and the breadth of the racket can be adapted. Either one subject plays against the computer or two users can play together (see Fig. I).

Practical usability of an EEG-based BCI i given, ifthe user reaches c1as- sification error rates of 10% or10- wer. Most subjects or patients need a training period of some days up to months to fulfill this criterion. In a recent study on paraplegic patients the so-called "basket paradigm" was u ed to investigate the relationship between speed (i.e. trial length) and information transfer rate. After some initial training sessions the patients had to hit a marked "basket" at the bottom of the screen with a down-falling

"ball". The falling time (i.e. the time the ball takes to cross the screen) was varied by the investigator and the horizontal position of the ball is directly controlledinreal- time by the BCI output signal.

The study re- vealed highest possible infor- mation transfer rates (up to 17

Dezember2002

bit/min) for triallengths of 1.5 to 2.5 seconds. Due to a fixed pause of I second between trials subjects had only 0.5 to 1.5 seconds of feedback to hit the target. (Krausz, G. et al.

Applied Psychophysiology and Bio- feedback, (2003) in press). An infor- mation rate of e.g. 17 bit/min for the table tennis game means that about all 4 seconds the "racket" can be mo- ved to the right or left.

To realize an EEG-controlled table tennis game, it is first necessary that every partner underwent some BCI- trainings sessions, e.g. with the "bas- ket paradigm" to obtain areal-time control ofthe BCI output signal. The- reafter, when the c1assificatory error is reduced to around 10% in each sub- ject, both partners can be connected via the same biosignal amplifier sys- tem (see Fig. 1) with the laptop and the table tennis can start.

The main goal of "table tennis" or

"basket game" is totrainpatients with severe neuromuscular disorders such as amyotrophic lateral sclerosis (ALS), brain stern stroke and spinal cord injury as effective and fast as possible to operate a BCI system.

BCI technology can allow people, who are completely paralyzed, to comrnunicate with care givers, use word spelling programs (virtual key- boards) or operate neuroprothesis and robotic prothesis.

Departrnent of Medical lnformatics Institute ofBiomedical Engineering lnffeldgasse 16a111, 80 I0 Graz pfurtscheller@tugraz.at

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