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Track Reconstruction on GPUs for the Mu3e Experiment

Motivation

◆ Discovery of neutrino oscillations → Lepton flavour not conserved

◆ Lepton flavour violation in charged sector so far unobserved ◆ Mu3e searches for μ+→ e+e+e-

at a sensitivity of 1 in 1016 decays ◆ Requirements:

‣ Rates O(109 μ/s)

‣ High precision tracking detectors ‣ Excellent timing precision

⇒ Ultimately, improve sensitivity by 4 orders of magnitude compared to previous SINDRUM experiment (BR< 10-12)

Ee: 10 - 50 MeV

◆ Momentum resolution dominated by multiple Coulomb scattering

Momentu m R esolution

◆ Minimize material

◆ σp/p ~ θMS

◆ At Ω = π, scattering cancels to first order

◆ Apply magnetic field

◆ Use recurling tracks

Target

◆ Hollow

◆ Double cone

◆ 70 μm aluminum ◆ Large area →

spread vertices

Pixel Sensors

◆ High Voltage Monolithic Active Pixel Sensors

◆ Thickness of 4 layers < 4 ‰ radiation lengths

◆ Maximum readout frequency ~ 20 MHz

◆ Binary readout

◆ Spatial resolution ~ 100 μm

in Mu3e

Beam

◆ Paul-Scherrer

Institute, Switzerland ◆ up to 2×109 μ/s

Timing

◆ ~ 1 cm thick scintillating tiles ◆ σt ~ 100 ps

◆ 250 μm scintillating fibres

◆ σt ~ 1 ns

Magnet &

Cooling

◆ 1 T solenoidal magnetic field

◆ Gaseous helium for cooling

Readout

◆ Triggerless

◆ ~ 1 Tbit/s to online farm ◆ Track finding &

reconstruction on GPUs

Target

Inner pixel layers

Scintillating

Outer pixel layers

febasdfasdfes-

Recurl pixel layers

Scintillator tiles

μ Beam

...

1044 Pixel

Sensors

FPGA FPGA 38 FPGAs FPGA

2 RO Boards

...

GPU PC

GPU PC

GPU 12 PCs PC

Data

Collection Server

Mass Storage

Signal & Back gr ound

Signal

◆ Coincident in time ◆ Single vertex ◆ Σ p⃗i = 0

Combinatorial Background

Not coincident in time or place

Reconstructio n

◆ Up to 100 tracks per readout frame of 50 ns (~ 1 Tbit/s)

◆ Reduce to ~ 100 Mbytes/s

◆ Triggerless → fully reconstruct on filter farm level

◆ Ignore spatial uncertainty

◆ Describe track as sequence of hit triplets

◆ Multiple scattering at middle hit of triplet

◆ Minimize multiple scattering:

◆ Consider first three detector layers

◆ Number of possible track candidates ~ n[1] x n[2] x n[3]

◆ On GPU: Loop over all combinations ◆ Geometrical selection cuts

◆ Triplet Fit ◆ Vertex Fit

◆ Compute in parallel on blocks and threads of GPU

Keeping 1536 cores busy

Using ~80 % of the GPU's compute capability Process 1010 triplets / s

fibres

Block (0,0) Block (0,1) Block (0,n)

Block (1,0) Block (1,1) Block (1,n)

Thread (0,0)

Thread (0,1)

Thread (M,0)

Thread (M,1)

Thread (0,N)

Thread (M,N)

Block (m,0) Block (m,1) Block (m,n)

...

...

...

. . . .

. . .

. .

...

...

. ..

.. .

. ..

20%

40%

60%

80%

100%

SM 0 SM 1 SM 2 SM 3 SM 4 SM 5 SM 6 SM 7

Multiprocessor

Utilization

◆ 50 ns time slice

◆ Full detector information

Signal event:

◆ 3 tracks

◆ Common vertex

◆ No missing energy Dorothea vom Bruch1

for the Mu3e collaboration

1Physikalisches Institut, Heidelberg University

~ 50 hits / plane / 50 ns

100k combinations / 50 ns

Filter farm with 50

GPUs

Triplet 1 Triplet 2

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