• Keine Ergebnisse gefunden

Augmented Reality

N/A
N/A
Protected

Academic year: 2021

Aktie "Augmented Reality"

Copied!
20
0
0

Wird geladen.... (Jetzt Volltext ansehen)

Volltext

(1)

Augmented Reality

Marker-based Tracking

Seminar Verteilte System Markus Färber

26. April 2005

(2)

Tracking Overview

„

What ist Tracking in AR?

Localization of the position and orientation of real physical

objects.

(3)

Tracking Variations

„

acoustic

„

magnetic

„

optical

„

mechanical

„

hybrid

(4)

Kato / Billinghurst

(5)

Marker position estimation

„ transformation matrix

(Tcm) estimated by image analysis

„ V rotation component

„ W translation component

„ recalculation of Tcm after moving the head

(6)

Calibration

1 1 1 1

s e c m

s e c m

se se ec se ec cm

e c m

ix X X X

iy Y Y Y

Q Q T Q T T

i Z Z Z

⎡ ⎤

⎢ ⎥

⎢ ⎥ = = =

⎢ ⎥

⎢ ⎥

⎣ ⎦

Qse: Perspective Transformation Matrix Tec: Rotation and translation matrix

„ Calibration of camera and HMD screen

„ use of cardbord frame with a ruled grid to

obtain pairs of points for camera calibration

„ HMD calibration with markers with specific distance to screen.

(7)

Accuracy of Marker Detection

(8)

Overwiev

„

Tracking Overview (done)

„

Maths of Tracking (done)

„

What‘s the best Marker?

„

Towards AR with mobile devices

(9)

Criteria for a good marker

„ Not favor some orientations

„ Easy to locate and identify

„ must function over wide camera capture range

„ must be a member of a set of images that are unlikely to be confused

„ Easy to determine position and orientation

(10)

Creating a good marker

„

What is a good shape?

„

What colors should be used?

„

How should a specific marker be identified?

„

How should a marker be located in

an image?

(11)

Creating a good marker (2)

„

Shape

„ 4 points for 6 DOF

„ Square

„

Color -> monochrochme

„ faster to compute

„ better contrast to surrounding

„ color depends on light

„

Locating the marker

„ black border

„ white background

(12)

Image identification

„ Mathematical comparison between candidate image (I) and pattern (P)

( ( , )

I

)( ( , )

P

)

I P

x y

I x y μ P x y μ

ρ σ σ

− −

= ∑∑

1 ( , )

I

x y

I x y

μ = xy

∑∑

I ( ( ( , ) I) )2

x y

I x y

σ =

∑∑

μ

(13)

Conclusion

„ Square Marker

„ Black border / white background

„ Border is 15 % of image

„ Interior image:

(14)

Overwiev

„

Tracking Overview (done)

„

Maths of Tracking (done)

„

What‘s the best Marker? (done)

„

Towards AR with mobile devices

(15)

Traditional vs. PDA

„ full view

„ hand free

„ less energie consumption

„ better portable

„ user acceptance

Traditional PDA

(16)

The Invisible Train

„ Simple multiplayer game with virtual trains on physical tracks

„ user can operate tracking switches and adjust train speed

„ actions triggerd

„ Tracking based on markers

„ game was tested with about 6000 users.

(17)
(18)

Results form user tests

„ Handheld devices better acceptet than traditional backpack setups.

„ only little amount of hardware-failures

„ little to no reservations toward the system

„ Easy to use, even for people with no AR- experience

„ only real problem with battery life time.

(19)

Summary

„

a lot of application areas

„

social acceptance

„

some unsolved problems

„

tracking

„

registration

„

sensing

(20)

Questions

„ Questions?

„ Refernces

„ H. Kato, Mark Billinghurst, Marker Tracking and HMD Calibration for a Video-based Augmented Reality Conferencing System.

Proceedings of the 2nd International Workshop on Augmented Reality (IWAR 99), San Francisco, USA, October 1999

„ Charles B. Owen, Fan Xiao, Paul Middlin, What is the best fiducial?

The First IEEE International Augmented Reality Toolkit Workshop, pp.

98-105, Darmstadt, Germany, September 2002

„ Daniel Wagner, Thomas Pintaric, Florian Ledermann, Dieter

Schmalstieg, Towards Massively Multi-User Augmented Reality on Handheld Devices.

Third International Conference on Pervasive Computing (Pervasive 2005), Munich, Germany, May 2005

Referenzen

ÄHNLICHE DOKUMENTE

Handelt es sich um eine Entwicklung für den fachlich wenig versierten Endnutzer, sprechen wir bei Anwendungen von Augmented City Guides, Augmented Reality Games oder Urban

The purpose of this workshop is to bring together scientists, educators, augmented reality designers, and curriculum developers to discuss and explore whether and how virtual

gen Königs besichtigen kann 23. bei der Navigation oder der Anreicherung von Orten bzw. Denkmälern zum Einsatz. Auf Grundlage der markerbasierten Steuerung funk- tionierte hingegen

From the evaluation, our video augmented calibration reduces on average the number of X-ray images required by 89 % and decreases the total time required by 59 % for

Aus juristischer Hinsicht muss dabei die resultierende Doppelnatur dieser Anwendungen be- achtet werden: Anknüpfungspunkt der Schutzfähigkeit kann zum einen der technische

Die in diesem Beitrag beschriebene Forschung wird vom Bundesministerium für Bildung und Forschung (BMBF) im Rahmen der Projekte MoDiSaar (Förderkennzeichen: 01JA2035), SaLUt

Die Vision ist es, mit Augmented Reality eine ähnliche Unterstützung bei Maschinen bieten zu können, wie es professionelle Drucker bei einem Druckstau machen, das heisst

Pflege mit Durchblick: Die Pflegebrille zur Unterstützung professionell und informell Pflegender in der