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Projection-Based Augmented Reality

Alexander Cebulla

acebulla@student.ethz.ch

16.04.2013 1

(2)

The Bigger Picture

Overall topic: “Interaction in Intelligent Environments“.

 “[…] information and communication technology (ICT) disappears as it becomes embedded into physical objects and the spaces in which we live and work.”

(Intelligent Spaces: The Application of Pervasive ICT (2006))

16.04.2013 Distributed Systems Seminar 2

http://web.media.mit.edu/~raskar/UNC/

Office/sketch.gif

(3)

What is Augmented Reality?

 Augmentation of reality with virtual information

 Information is context-dependent

16.04.2013 3

(4)

Optical vs. Video See-Through Displays

16.04.2013 Distributed Systems Seminar 4

(5)

Overview

16.04.2013 5

(Spatial Augmented Reality Merging Real and Virtual Worlds

Oliver Bimber, Ramesh Raskar)

(6)

 Indoor Navigation

Earlier Talk: “Handheld Augmented Reality”

16.04.2013 Distributed Systems Seminar 6

 Touch-free interface

 Visualization

(7)

Why Smart Phones?

Advantages of smart phones:

 Relatively cheap

 Common and available

 Has a range of sensors already built in: GPS, accelerometer, …

 Unlimited field of view through moving the smart phone around

16.04.2013 7

 Hand-held video see-through displays

(8)

Why Smart Phones are not Enough?

However:

 Small display:

Limited field of view, if one does not want to move the phone all the time

 User might need to hold / move the device over an extended period of time

 Limited resolution:

With video mixing reality has the resolution of the camera.

16.04.2013 Distributed Systems Seminar 8

One solution:

 Spatial optical see-through display

(9)

Spatial Optical See-Through Display

16.04.2013 9

One possible build:

 Combining a beam splitter with a projector or monitor.

Standard example: Virtual Showcase

Discussed in:

The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling

[Bimber2003]

(10)

How is One Build?

16.04.2013 Distributed Systems Seminar 10

It is a spatial optical see- through display.

 Two designs were discussed

(1) Convex assembly of four half-silvered mirror beam splitters

(2) Projection screen

a) Single CRT projector b) Four CRT monitors (3) Controllable light projector (4) Infrared emitters

(5) Shutter glasses

(6) Electromagnetic tracking device

Virtual Showcase

(b)

(11)

16.04.2013 11

Virtual Showcase

http://www.youtube.com/watch?v=qgN8T-iVRL8

(12)

Advantages and Problems

16.04.2013 Distributed Systems Seminar 12

Advantages:

 Provides a high resolution

 Even higher with the monitor-based approach.

 Increased control over environmental factors (lighting, sound, …) inside and outside the Virtual Showcase.

 Example: Creation of realistic occlusion effects through pixel- wise illumination of physical content.

 Easier eye accommodation (usually a problem with optical see- through displays, which are distant from the augmented object)

 Furthermore: Larger screen size

Virtual Showcase

Problems:

 Limitations in multi-user support

 currently only four users can be supported simultaneously

 Useless for mobile applications

“Retina” displays + HD camera

Video mixing

Price:

(13)

Overview

16.04.2013 13

(Spatial Augmented Reality Merging Real and Virtual Worlds

Oliver Bimber, Ramesh Raskar)

(14)

What are the Main Advantages of Projected AR?

16.04.2013 Distributed Systems Seminar 14

A projector

 allows planar displays of various shapes.

 allows non-planar, curved displays.

 Can directly project onto physical objects

 overcomes the restriction that display size dictates device size.

 Unlimited field of view

 Can be transported easily compared to large screens.

(15)

How to Make Use of These Advantages?

16.04.2013 15

Identified problems:

 Self-contained:

• Little to no dependence on infrastructure.

 Geometric-aware:

• Understanding of the geometry of display surface.

• Orientation of projector

 Self-configuring:

• Ad-hoc integration into a cluster of projectors.

Possible solution: iLamps

Discussed in:

iLamps: Geometrically Aware and Self-Configuring Projectors

 Can be transported easily compared to large screens.

 Can directly project onto physical objects

(16)

Creation of an Self-Contained Projector

16.04.2013 Distributed Systems Seminar 16

Add:

iLamps

 Sensors

 Ability to communicate with objects and other devices

 Computing and an interface

(17)

Geometric Awareness Through Structured Light

16.04.2013 17

Method:

1. A known light pattern (e.g. parallel stripes, random dots) is projected onto the scene.

2. From the deformation of the pattern, depth and surface information can be computed.

Ajmal Saeed Mian, Mohammed Bennamoun and Robyn Owens: 3D model-based free-form object recognition – a review

(18)

How to Adapt to Unideal Display Shapes?

16.04.2013 Distributed Systems Seminar 18

Problem:

 Use of surfaces like room corners or columns.

 Regardless of the viewpoint, the distortion of the projected image should be minimized.

iLamps

A possible solution:

 Measure distortion with conformality (angle preserving)

1. Use the camera to capture images of projected structured light.

2. Generate 3D mesh.

3. Compute a conformal map, which is used as texture map.

(19)

How to Adapt to Unideal Display Shapes?

16.04.2013 19

iLamps

http://www.youtube.com/watch?v=7IdHTt6pCjY

(20)

Problems

16.04.2013 Distributed Systems Seminar 20

Possible Solution:

 So far: Only one projector Cluster of projectors (iLamps)

 Field of view is still limited

 Low light intensity

(21)

Cluster of Projectors

16.04.2013 21

Does the new projector belong to group?

 ‘Ready to join’ msg. + light pattern

 If seen by any other camera, then quick calibration step.

iLamps

Quick calibration

 Sequentially: Projection of structured pattern (checkerboard)

 By each unit (i.e. in parallel):

• Computation of the largest inscribed rectangle.

• Checking how own projection fits into this rectangle.

• Projection of corresponding image part.

(22)

Cluster of Projectors

16.04.2013 Distributed Systems Seminar 22

iLamps

http://www.youtube.com/watch?v=NfB5qwD9z9s

(23)

Problems

16.04.2013 23

Possible Solutions:

 So far: Only one projector

1. Cluster of projectors (iLamps)

 Field of view is still limited

 Low light intensity

 Remember: Hand-held displays can be moved around … 2. Steerable displays (Beamatron)

(24)

Steerable Displays

16.04.2013 Distributed Systems Seminar 24 Discussed in:

Steerable augmented reality with the beamatron

Problems:

 Geometric-aware:

• Project images ‘correctly’ on arbitrary surfaces

• Stabilize projected graphics during movement.

 Track the user position

The Beamatron:

(25)

Stabilize Projected Graphics During Movement

16.04.2013 25

Solution:

 Build a circuit board which directly connects to the built-in pan and tilt sensors of the platform.

Problem:

 The light platform does not provide any feedback on the pan and tilt configuration.

 Real-time knowledge of the platform pose is critical for projecting stabilized graphics.

The Beamatron

(26)

Understanding the Geometry of the Display Surface

16.04.2013 Distributed Systems Seminar 26

 Use the mounted Kinect sensor with Kinect Fusion to obtain smoothed depth images:

The Beamatron

(27)

Project images ‘correctly’ on arbitrary surfaces

16.04.2013 27

Already have seen

 ‘Wall-paper’ an image onto a real object.

Now

:

Create the illusion of a real 3D Object.

Requires two rendering passes:

1) Render the real objects along with virtual objects from the point of view of the user.

2) Use the result as texture map for the rendering of the real geometry.

The Beamatron

(28)

Track the User Position

16.04.2013 Distributed Systems Seminar 28

Solution:

 Use the array microphone of the Kinect sensor to localize the user as they speak.

 Also useful for recognizing commands.

 Three Kinect sensors are mounted in the corners of the room.

Two horizontally and one vertical.

 One sensor covers a range of around 100°

Problem:

 Hard to monitor events outside of the field of view of the Kinect sensor.

The Beamatron

(29)

Application: Beamabuggy

16.04.2013 29

The Beamatron

http://www.youtube.com/watch?v=Z4bdrG8S1FM

(30)

Overview

16.04.2013 Distributed Systems Seminar 30

(Spatial Augmented Reality Merging Real and Virtual Worlds

Oliver Bimber, Ramesh Raskar)

(31)

Going Mobile

16.04.2013 31

Until now:

 Orientation of the projector

 Shape of the real-object

 Cluster: Position relative to other projectors

 Geometric-awareness Now:

 Position of the projector relative to the scene

(32)

Going Mobile

16.04.2013 Distributed Systems Seminar 32

Idea:

 Spatial awareness: System infers location and orientation of the device in 3D space.

 Geometry awareness: System constructs the 3D structure of the world (User, Furniture, Walls, …) around it.

Two approaches:

1) Infrastructure-based: Uses sensors positioned in the environment.

2) Infrastructure-less: All sensors are attached to the projector.

Discussed in:

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces

(33)

Going Mobile

16.04.2013 33

iLamps

Use of markers allows:

• computation of camera and hence projector pose relative to the markers.

• identifying individual objects.

(34)

Going Mobile

16.04.2013 Distributed Systems Seminar 34

iLamps

http://www.youtube.com/watch?v=yJZLIHBr1G0

(35)

Infrastructure-Based: RoomProjector

16.04.2013 Distributed Systems Seminar 35

The Projector:

 Inertial Measurement Unit (IMU)

Orientation of the device

 IR Camera

In the room:

 Four Kinect cameras mounted at the ceiling at the mid-point of each wall.

Discussed in:

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces

(36)

Register the Environment

16.04.2013 Distributed Systems Seminar 36 When the room is empty:

 For each Kinect sensor the average of a number of depth map samples is computed.

 From these averages a single fused point cloud is generated.

 The point cloud is used to produce a background mesh.

 This mesh is used for background subtraction.

RoomProjector

(37)

Track the Projector Position

16.04.2013 37

Absolute position in the room:

 Cover the projector with retro-reflective tape:

 Light pattern from the Kinect will be reflected and appears much brighter in the 2D Kinect IR image.

 The position of the projector can then be triangulated.

RoomProjector

Orientation of the projector:

 Provided by the Inertial Measurement Unit

(38)

Project Images ‘Correctly’ on Arbitrary Surfaces

16.04.2013 Distributed Systems Seminar 38

Mesh of the room + Absolute position in the room + Orientation

Automatic correction of projected content.

RoomProjector

Furthermore:

 Flashlight-like metaphor: Can associate 2D image with any surface and use the projector to “reveal” it.

(39)

Interaction

16.04.2013 39

RoomProjector

 Use of a hot (IR) mirror: IR camera and projector are coaxial.

 Can segment hand of user.

 Interactions happen in the coordinate space of the camera.

http://www.youtube.com/watch?v=frGEzlrhve0

(40)

Interaction

16.04.2013 Distributed Systems Seminar 40

RoomProjector

Combine data from IR camera and Kinect sensors:

http://www.youtube.com/watch?v=frGEzlrhve0

(41)

Interaction: Objects in Mid-Air

16.04.2013 41

RoomProjector

 Virtual image projected onto the surface

 How to render virtual objects, which are in mid-air?

 Project shadows

 Use a mobile plane as viewport into the virtual world

(42)

Interaction: Objects in Mid-Air

16.04.2013 Distributed Systems Seminar 42

RoomProjector

http://www.youtube.com/watch?v=frGEzlrhve0

(43)

Advantages and Problems

16.04.2013 43

RoomProjector

Advantages:

 Small sensing window of the projector is overcome.

Problem: Coarseness

 Only prominent objects can be recovered from the scene.

 Hybrid tracking of projector can be noisy and error prone:

 camera occlusion

 ferrous objects interfering with the IMU

(44)

Infrastructure-Less: SLAMProjector

16.04.2013 Distributed Systems Seminar 44

 KinectFusion uses its depth data to:

• Building a reconstruction of the environment in real-time

 Geometry awareness

• Recover the pose of the projector

 Spatial awareness

SLAM: Simultaneous Localization and Mapping

 Kinect sensor is directly mounted on the projector.

(45)

Interaction

16.04.2013 45

SLAMProjector

 Interaction similar to those of the RoomProjector are possible.

 Furthermore, can move Kinect to object of interest:

• Higher resolution:

• Possible to interact with less prominent objects

 Can segment and copy them

• No camera occlusion.

(46)

Interaction

16.04.2013 Distributed Systems Seminar 46

SLAMProjector

http://www.youtube.com/watch?v=frGEzlrhve0

(47)

Advantages and Problems

16.04.2013 47

RoomProjector

Advantages:

 High 3D sensing fidelity

 Independent from infrastructure

Problem:

 Shadow interaction: User occludes a large part of the Kinect depth image. Can degrade the tracking quality of the projector.

 Location is tracked from the built model, accumulated errors can lead to drift.

(48)

Summary

16.04.2013 Distributed Systems Seminar 48 Spatial optical see-through display:

 Virtual Showcase Main advantages:

 Can directly project onto physical objects of various shapes

 Overcomes the restriction that display size dictates device size.

 Unlimited field of view

 Can be transported easily compared to large screens.

(49)

Summary

16.04.2013 49

How to Make Use of These Advantages?

 iLamps:

• Self-contained, Geometric-aware and Self-organizing

 Disadvantages:

 Limited field of view

 Light intensity Solutions:

 Cluster of projectors

 Steerable displays

• Beamatron

(50)

Summary

16.04.2013 Distributed Systems Seminar 50 Going mobile:

 Geometry AND spatial aware

 Infrastructure-based:

iLamp: Markers

Only discrete number of surfaces

RoomProjector: 4 Kinect sensors

Advantage: Extended sensing

Disadvantage: Coarse

 Infrastructure-less:

SLAMProjector: Kinect sensor mounted on projector

Advantage: High 3D sensing fidelity

Disadvantage: Drift of camera position

 Problem when displaying virtual objects in mid-air.

(51)

Future

16.04.2013 51

Combination of smart phones with projectors:

(52)

Future

16.04.2013 Distributed Systems Seminar 52 Augmenting a complete room:

http://www.youtube.com/watch?v=N_cKsOe7hLI

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