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(1)

Institutions as Tools for

Overcoming Social Dilemmas

Karl Sigmund EEP IIASA

(2)

Public Good Game (PG game)

players

1

among divided

1 by

multiplied on

contributi

not or 0

contribute

2

size

of groups

other m

r c

m

>

>

(3)

Public Good Game (PG game)

Dilemma Social

) 1 (

payoff ,

contribute all

if

1 1

rs contributo

earn 1 exploiters

) (

t don'

, contribute

players

players

1

among divided

1 by

multiplied on

contributi

not or 0

contribute

2

size

of groups

c r

m c rc m

m rc m

m m

m m

m

other m

r c

m

C C

D C

D C

+

=

>

>

(4)

Social learning

Players switch preferentially to strategies with higher payoff Replicator dynamics for population state

+ Occasional exploration (small random perturbation of state)

No assumption of rationality Evolutionary game theory

(5)
(6)

Peer Punishment

After the Public Good game, players can

punish each other:

imposing a fine

at a cost to the punisher Fehr and Gächter 2000,…

(7)

Peer punishment (with Brandt, Traulsen, Hauert, Nowak, Science)

(8)

Institutions?

‚Institutions are tools that offer incentives to enable humans to overcome

social dilemmas‘

Elinor Ostrom

Understanding Institutional Diversity, Princeton UP (2005)

(9)

Institutional punishment

• Contracts

• Small-scale societies (Ostrom,…)

• Guilds, settlers…

• Janitors, custodians, wardens…

(10)

Pool punishment

Yamagishi (1986):

Players contribute G to punishment funds

before the Public Good game

Defectors pay fine B

(11)

Pool Punishment without second

order punishment

(12)

Pool punishment with second order

punishment

(13)

Peer against pool without or with second order punishment

Efficiency traded for stability

(14)

Experiment: Peer vs Pool punishment

Boyu Zhang, Cong Li, Hannelore De Silva, Peter Bednarik

(Experimental Economics 2014)

(15)

238 students

Randomly assigned to 18 groups of 12-14 players (toy communities)

Play 50 rounds

Groups isolated from each other

Within each group, students can choose each round between alternative games

(16)

Optional Public Good Game

• PG game:

• Players receive 3 €

• Can play PG game: invest 1 €, which is

multiplied by 3 and divided among all other participants

• Can abstain from game: extra 0.5 €

(17)

Players can choose

(a) PG without punishment (b) PG with peer punishment (c) PG with pool punishment (d) no PG game

Players are informed between rounds: how many did what, and what was their payoff

(18)

Peer Punishment

• Players see number of defectors

• Can decide: Punish defectors?

It costs a punisher 0.5 €

to substract 1 € from a defector

(19)

Pool Punishment

Alternatives:

Contribute nothing

Contribute 1 € to Public Good Game

Contribute 1 € to Public Good Game AND 0.5 € to Punishment Pool

(for each 0.5 to Punishment Pool, each defector is fined 1 €)

First and second order version

(20)

25 practice rounds

• 5 rounds (a) PG without punishment

• 5 rounds (b) PG with peer punishment

• 5 rounds (c) PG with pool punishment

• 10 rounds full game: choice between (a),(b),(c) and (d) (no participation)

(21)

50 rounds experiment

9 groups of 12-14 play first-order version

9 groups of 12-14 play second-order version

6 end up with peer regime: 3 from each version 6 end up with pool regime: all second-order

(22)

Toy histories

First order pool punishment:

3 out of 9 end with peer

punishment, none with pool

Second order pool punishment:

6 out of 9 end with pool punishment, 3 with peer

(23)
(24)
(25)

Time evolution

(26)

Cooperation

(27)

Corruption of Institutions

Jung-Hun Lee, Ulf Dieckmann, Yoh Iwasa (JTB 2015)

(28)

Donation Game

0

t don'

(defect)

D

c) (b

c cost own

at player -

co to b help provide

) (cooperate

b D

c c

b C

D C

C

>

(29)

Donation Game with Commitment

dominates

) ,

; penalty

, (cost

contract e

enforceabl

commit to can

players

C

s A s

A b

D

s c s

c b C

D C

s c b A A s

<

>

(30)

Optional Commitment

defects) contract,

enter not

does other

if

; cooperates so,

if contract;

enter to

(willing

Cooperator l

Conditiona

: strategy New

0 0

0

Defector committing

- Non

Cooperator committing

- Non

contract) a

enter to

(willing

Defector Comitting

contract) a

enter to

(willing

Cooperator Comitting

b b

c c

b c

c b

b A

s A

s b

c c

b s c s

c b

(31)

Comitting and noncommitting cooperators

dominated (not shown) Conditional Cooperator wins

(32)

What if law can be bribed?

(33)

Anti-corruption campaigns

(34)

What if law can be bribed?

A committing defector can pay bribe B (smaller than penalty A)

In examples, A>b>c>s>B and b>c+s)

(35)

With corrupt law-enforcers

Comitting and noncommitting cooperator

dominated (not shown) Rock-Paper-Scissors

Bursts of cooperation

(36)

When law-enforcers can learn

(37)

Bistability

(38)

When players can also explore (not

just copy)

(39)

Global stability (outcome depends on exploration rates)

(40)

With reputation effects

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