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Prototyping UX

From Sketch to Product

Alexander Wiethoff

Ludwig-Maximilians University of Munich (LMU) Media Informatics Lab (MI)

Human-Computer Interaction (HCI) Group

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Double Diamond

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An original type, form, or instance that serves as a model on which later stages are based

and judged.

American Heritage Dictionary

source: [1]

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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1.) Exploring a context

2.) Examining design problems 3.) Evaluating solutions

Three main goals

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1.) Screen based interactions 2.) Interactive products

3.) Technology enabled services

source: [5]

Three main contexts

LMU München – Medieninformatik – Alexander Wiethoff – UX1 © Alexander Wiethoff

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User Experience Design

Business Design

Technology

UX

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For the Designer: Exploration Visualisation Feasibly

Inspiration Collaboration

For the End User: Effectiveness / Usefulness A change of viewpoint

Usability Desirability

For the Producer: Conviction Specification Benchmarking

source: [5]

role

look´n´feel

implementation

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Fidelity v. Resolution

low resolution low fidelity

high resolution high fidelity high resolution

low fidelity

resolution = amount of detail

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High Fidelity Low Fidelity

Open Discussion

Prompting Required Quick and Dirty

Early Validation

Sharp Opinions Self Explanatory Deliberate and Refined Concrete Ideas

source: [5,6]

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Less Details

Focus on core interactions Quick and Dirty

Early Validation

More Details Focus on the whole Deliberate and Refined Concrete Ideas

Low Resolution High Resolution

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1st Iteration low-res/low-fi

source: [5,6]

LMU München – Medieninformatik – Alexander Wiethoff – UX1 © Alexander Wiethoff

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4th Iteration

high-res/high-fi

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Some Examples from Design Workshops

@ LMU Mediainformatics + TUM Industrial Design

+ TUM Architecture Informatics

+ LMU Art & Multimedia

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Design Workshop II

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Design Workshop II

In conjunction with B/S/H (Neff) Home Appliances

• 12 MA Media Informatics Students

• Duration: One semester

• Topic: Tactile Feedback

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Prototypes

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Design Workshop II

In conjunction with Acelik Home Appliances

• 16 MA Industrial Design Students

• 14 MA Human-Computer Interaction Students

• Duration: One semester

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Reminding Water Dispenser

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Dirt Buster

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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HoverMeasure

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Design Workshop II

in conjunction with Gewofag Munich

• 4 MA Architecture (TUM)

• 12 MA Human-Computer Interaction Students (LMU)

• Duration: One semester

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The Mapped Show

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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StreetView Game

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It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you

show it to them.

Steve Jobs

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80/20 rule

http://www.swissknifeshop.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/v/m/vm_53831--91_sol_front_ax1000.jpg

source: [7]

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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A principle for setting priorities: users will use 20% of the features of your product 80% of the time. Focus

the majority of your design and development effort

(80%) on the most important 20% of the product.

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Paperprototyping & Wireframes

LMU München – Medieninformatik – Alexander Wiethoff – UX1 © Alexander Wiethoff

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Wireframes

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Source: YouTube

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PAPER PROTOTYPING POP

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Video-demo

https://www.youtube.com/watch?v=EGp20lVwUa8

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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PAPER PROTOTYPING POP

- choose from a wide range of interface modules

- import your sketched wireframes 


- turn sketches into clickable prototypes

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PAPER PROTOTYPING BALSAMIQ

LMU München – Medieninformatik – Alexander Wiethoff – UX1 © Balsmiq

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- choose from a wide range of interface modules

- create fast low fidelity clickable prototypes

PAPER PROTOTYPING BALSAMIQ

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POP VS. BALSAMIQ

POP 


+ Use your own sketches 
 + Fast and easy

prototyping

– Limited UI elements

BALSAMIQ 


+ Create new mockups directly from the

“Create New” menu 
 + Simply click to edit wireframes

+ Sketch-based wireframes allow 


designers to focus on functionality


+ 30 days free trial 


– Limited functionality


LMU München – Medieninformatik – Alexander Wiethoff – UX1 © Alexander Wiethoff

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Overview Prototyping Tools

Low Fidelity

– POP

– Balsamiq

Mid Fidelity

– Sketch – Proto.io – Pixate – axure – Mockplus

High Fidelity

– InVision – Marvel

– Justinmind – Framer

– Adobe XD

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Overview UI Prototyping Tools

https://www.quora.com/What-prototype-tools-do-UX-designers-use

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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https://www.youtube.com/watch?v=1H7Ql9hmbuM

Video-demo

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Sketching with Hardware

photo credits © alexander wiethoff

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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bx 24 pic

basic stamp basic atom

higher level lower level

Assembly

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Thermistor Bend Sensor PIR Sensor

photo credits © wikimedia

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Magnet Switch

Force Sensor Potentiometer

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Touch QT Sensor

photo credits © wikimedia

Ultrasound Sensor Distance IR Sensor

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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photo credits © alexander wiethoff

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Video-Prototyping

https://icdn8.digitaltrends.com/image/gopro-karma-grip-review-2-2-1500x1000.jpg

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Representing complex relationships, new

behaviours and attitudes are an integral part of interaction design.

These can be represented through many means including sketching and making physical prototypes.

However, capturing a journey over time

requires a linear medium like video .

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"Just Enough Prototyping"

Understand your audience and choose the right level of resolution and fidelity.

Judge the time and resources available.

Go for the easiest and simplest track, don’t

overdo you prototype for a given context.

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low resolution high fidelity

(crossing on demand)

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LMU München – Medieninformatik – Alexander Wiethoff – UX1

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The Smoke & Mirror Approach

image© CIID

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bx 24 pic

basic stamp basic atom

higher level lower level

Assembly

LMU München – Medieninformatik – Alexander Wiethoff – UX1

(66)

Thermistor Bend Sensor PIR Sensor

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Magnet Switch

Force Sensor Potentiometer

photo credits © wikimedia

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Touch QT Sensor Ultrasound Sensor

Distance IR Sensor

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https://i2.wp.com/startupshelter.be/wp-content/uploads/2015/02/MVP-MINIMUM-VIABLE-PRODUCT.jpg?resize=1080%2C682&ssl=1

LMU München – Medieninformatik – Alexander Wiethoff – UX1

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Quick video overview

photo credits © alexander wiethoff

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References (Papers + books)

[1] Moggridge B: Designing interactions

Publisher: The MIT Press; 1 edition (October 1, 2007) ISBN-10: 0262134748

[2] Buxton, W.: Sketching the user experience

Publisher: Morgan Kaufmann (March 30, 2007) ISBN-10: 0123740371

[3] Norman, D.: The design of everyday things Publisher: Basic Books (September 17, 2002) ISBN-10: 0465067107

[4] Mullet, K. Designing visual interfaces

Publisher: Prentice Hall PTR (December 15, 1994) ISBN-10: 0133033899

[5] Houde, S., & Hill, C. (1997). What do prototypes prototype?

In Handbook of Human-Computer Interaction (Second Edition) (pp. 367-381). [5]

[6] Lim, Y.-K., Stolterman, E., Tenenberg, J., 2008. The anatomy of prototypes

In: Transactions on Computer-Human Interaction. ACM Press, New York, NY, USA, pp. 1–27.

[7] Lidwell, W., Holden, K., & Butler, J. (2010). Universal principles of design, revised and updated:

125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Rockport Pub.

links:

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