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How to Design Prizes – Incentives in Innovation Contests

Jürgen Wenger*, Jörg Haller

*Center for Leading Innovation & Cooperation (CLIC) HHL - Leipzig Graduate School of Management

juergen.wenger@hhl.de

Institute for Information Systems (WIN) University of Erlangen-Nuremberg joerg.haller@wi1.wiso.uni-erlangen.de

Abstract:This research paper focuses on the use of prizes in innovation contests as means to encourage participation and efforts in open innovation activities.

Building on a systematic review of 69 innovation contests, we investigate differences in the design of prizes between innovation contests focusing on ideation and those with a development orientation. Results show a very heterogeneous picture, indicating a lack of target-oriented design of innovation contests and need for future research.

1 Innovation Contests

Innovation contests have a long-standing tradition and have contributed to a lot of modern comforts. Early variants already took place in the beginning of the 18th century as a study by Masters and Delbecq [MD08], comprising of 89 innovation contests of the last 300 years, illustrates. Among the first are examples like the open call of the UK government to find a reliable way for locating the longitude at sea. John Harrison, the winner of this innovation contest, was granted prize money of £ 20,000, worth $ 2 million today [MD08]. Nowadays innovation contests left the realm of rulers and governments and are conducted by a wide array of organizers like companies, public organisations or even individuals. They are searching for easy design related ideas like t- shirt or sport shoe designs [PW06] up to very complex solutions, e.g. algorithms or spacecrafts [MLD09]. Equally manifold are the used terms for this approach, i.e. idea competition, innovation challenge or (innovation) prize. Still, all the expressions share a common ground, (1) the emphasis on the means of competition to encourage participation and quality of submission [Ha48], (2) the focus on innovation or innovative ideas, as well as (3) the aspect of rewarding the best contributions by granting a prize.

Thus, innovation contests can be defined as (web-based), time-limited “competitions of innovators who use their skills, experiences and creativity to provide a solution for a particular task” [BM10]. Contributions are then judged by a jury of experts and/or other participants in order to identify the best solution(s). Research has been conducted on the

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design elements constituting an innovation contest (e.g. BM10; Le09), the typology of innovation contests [e.g. Ha10] as well as motives of participants to engage [e.g. Wa07].

Use and structure of rewards, however, has to our knowledge not been thoroughly examined in this context yet. Thus - although always depending on situational factors – we want to answer the research question:“How are prizes of online innovation contests designed in dependence of their objectives (ideation or development)?” The remainder of this paper is structured as follows. First the design of prizes in innovation contests concerning types and structure is presented. Subsequent the methodical approach is described and findings are outlined, while discussion and future outlook close the paper.

2 Prizes in Innovation Contests

Prizes in innovation contests are mainly used for three reasons: (1) to motivate people to participate [e.g. W07], (2) to foster quantity and quality of submissions by increasing effort [e.g. BLL08] and (3) to incentive and compensate participants for transferring their innovative submissions often in exchange for the right to exploit them [e.g. PW06].

Following motivational theories rewards or prizes can be used as incentives to motivate people to participate and once they decided to participate to increase their performance.

With emphasis on monetary compensation also economical research suggests specific contest designs in order to maximize the effort of participants. Research results concerning the influence of rewards on behaviour of participants, however, are ambiguous. Walcher [W07] explains the motives for participation by using meta- analyses from open source software literature and analyzes the influence of several intrinsic and extrinsic motives on participation and performance of participants. His results show no significant correlation between extrinsic motives and the participation or performance but for intrinsic motivation. The study of Leimeister et al. [Le09] on the other hand shows that extrinsic motives are a relevant reason to participate, although not the most important one and less than the intrinsic ones. Thus, it is of interest to what extend cash and non-cash prizes are used in innovation contests. Concerning the prize structure economic literature mainly differentiates between a winner-takes-all design and more flatten prize structures. While a first prize always results in a positive incentive to invest effort, second and later prizes lead to ambiguous effects [Si09]. A single prize is thought to be beneficial, if the goal is to identify one best contribution, since it increases individual effort [TX08; MW10]. Multiple prizes, on the other hand, will attract more participants than contests offering their entire prize budget to the winner [AM09] and increase the average effort of participants [TX08]. Hence, innovation contests seeking for a variety of useful contributions to support ideation should use multiple prizes, while development oriented innovation contests should rely on one single prize. Furthermore, the amount of prizes in terms of monetary value is an indicator on how much organizers of innovation contests value the work of participants. Therefore innovation contests seeking for useful contributions in development should offer prizes more valuable than for contributions in ideation contests. Accordingly two hypotheses are formed:

H1: Organizers of ideation contests offer lower prizes while organizers of development contests offer higher prizes.

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H2: Organizers of ideation contests offer multiple prizes while organizers of development contests offer a winner-takes-all prize.

3 Method

This study uses an observational method. Online innovation contests included in the sample were identified and selected due to the information needed [GS67]. Identification of innovation contests is based on keyword search via Google as of November 2008.1 The selection of innovation contests followed highest page rank, using awareness level as first criterion. The innovation contests were collected in a database which was complemented until June 2009. Two researchers in innovation management independently coded the attributes. In case of discord, the raters discussed their decisions until consensus was reached. In a second step, innovation contests in the database where analyzed. To answer the question how prizes of innovation contests are designed in dependence of their objectives, two types of innovation contests were defined: (1) ideation contests and (2) development contests. The former category encompasses contests seeking for ideas and designs as starting point for potential future innovations;

on the other hand, the category of development contests consists of contests striving for more elaborated submissions like concepts, prototypes and solutions. The dependent variables encompass the design elements prize structure and prize height. Hence, the number of prizes granted as well as their value. Both variables encompass monetary and non-monetary prizes. Further, they are dichotomised according to their median into winner-takes-all and multiple prizes (prize structure) or low and high (prize height) respectively. Analyses are performed by cross tabulation and tested for significance.

4 Findings

Within the 69 datasets, nearly two third (46) of the innovation contests are offering monetary prizes, although intrinsic motivation caused by non-monetary rewards might be a better lever to increase participation. Thirteen innovation contests offer prizes where the winner takes all. With an average of seven prizes per contest, organizers seem to rather focus on fostering participation than gaining the maximum effort from the contestants. Moreover, in several contests the products of the organizing companies are promoted and therefore are generously given to multiple participants as prizes.

Concerning the total value of prizes offered, impressing 97.4% or 60.652.600 respectively, are paid to professionals due to some exceptionally high prizes. Huge parts of it are mainly spent for concepts and solutions. Looking at the prize type and the target group it also can be confirmed that according to previous studies, non-monetary rewards are especially common for hobby-innovators, while professionals are compensated with cash [Ha10].

1Search terms were “innovation contest” and its derivates used in literature, comprising of expressions for different degrees of elaboration (idea, concept, design) and synonyms for contest (competition, jam,

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This also goes in hand with the analysis of the first hypotheses (cf. Table 1). Ideation contests offer in 22 cases (71%) low prizes and only in less than a third high prizes, while for development contests results are mirrored to a majority of 24 (70.6%) providing high prizes and 10 (29.4%) low prizes. Thereby, the amount of low prizes in ideation contests considerably exceeds the expected value as well as high prizes do in development contests. Further, the highly significant chi2-test (p < .001) allows to reject H0(ideation and development contests do not differ concerning the prize height), since the contest type and the prize height are interdependent. Hence, H1 (Organizers of ideation contests offer lower prizes while organizers of development contests offer higher prizes) is supported.

Prize Height * Contest Type Crosstabulation Contest Type

Total Ideation

Develop- ment

Prize Height low prize Count 22 10 32

Expected Count 15.3 16.7 32.0

% within Contest Type 71.0% 29.4% 49.2%

high prize Count 9 24 33

Expected Count 15.7 17.3 33.0

% within Contest Type 29.0% 70.6% 50.8%

Total Count 31 34 65

Expected Count 31.0 34.0 65,0

% within Contest Type 100.0% 100.0% 100.0%

Chi-Square Test

Value df

Asymp. Sig.

(2-sided)

Pearson Chi-Square 11.204a 1 .001

N of Valid Cases 65

a. 0 cells (0%) have expected count less than 5. The minimum expected count is 15,26.

Table 1: Cross tabulation and chi-square test of hypothesis 1

Cross tabulation of contest types and prize structure shows different results (cf. Table 2).

Multiple prizes dominate the overall prize structure with 41 (75.9%) out of 54 innovation contests. Within ideation and development contests, however, prize types are nearly equally distributed. Occurrence of winner-takes-all prizes is pretty low for development contests in general (6, 20.0%) and even slightly lower than within ideation contests (7, 29.2%). Additionally, the chi2-test is not significant (p = .434), thus the hypothesis H0

(ideation and development contests do not differ concerning their prize structure) cannot be rejected. Contest type and prize structure are not interdependent. So H2(Organizers of ideation contests offer multiple prizes while organizers of development contests offer a winner-takes-all prize) cannot be supported.

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Prize Structure * Contest Type Crosstabulation Contest Type

Total Ideation

Develop- ment Prize Structure Winner-

takes-all

Count 7 6 13

Expected Count 5.8 7.2 13.0

% within Contest Type 29.2% 20.0% 24.1%

Multiple Prizes

Count 17 24 41

Expected Count 18.2 22.8 41.0

% within Contest Type 70.8% 80.0% 75.9%

Total Count 24 30 54

Expected Count 24.0 30.0 54.0

% within Contest Type 100.0% 100.0% 100.0%

Chi-Square Test

Value df

Asymp. Sig.

(2-sided)

Pearson Chi-Square .613a 1 .434

N of Valid Cases 54

a. 0 cells (0%) have expected count less than 5. The minimum expected count is 5,78.

Table 2: Cross tabulation and chi-square test of hypothesis 2

The results show that there is a clear dependence between the contest type and the prize height, but not between the contest type and the prize structure. Hence we can confirm the theory regarding higher prizes for development contests (lower prizes for ideation contests), but we cannot confirm that organizers are using winner-takes-all prizes to increase participants’ effort in development contests. This result is noticeable because according to theory a winner-takes-all prize could increase the participants’ effort and thus leverage the overall quality of one best solution. This reveals that there is either unused potential in the design of innovation contests, that theory is not applicable here or that there are other reasons why organizer do not use winner-takes-all prizes in this context.

5 Conclusions

Online innovation contests are by far more multidimensional then documented in the past. Especially, the design of prizes bares open questions, as the examination of prize structure in our study reveals. There seems to be a gap between theory and practical application of online innovation contests, since innovation contests are in some aspects not consistently designed. Besides lacking knowledge, also other reasons might be the driver of ill designed prizes. The promotion of own products or the overall satisfaction of contest participants could be of major relevance for the organizers, thereby accepting the potential impact on the quality of submissions. We very much recommend further research in this area. While this study is only the first step towards a better understanding

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of prize design in online innovation contests, it indicates the relevance as well as the need for further research. We recommend increasing the number of innovation contests in future studies. Further, we suggest including more design elements and to apply multivariate analysis taking the interaction of those design elements into account.

Finally, we propose to enrich research on prizes by qualitative studies to explore and better understand the drivers and influencing factors on prize design decisions.

Acknowledgment

We gratefully acknowledge support by the German Federal Ministry of Education and Research and the European Social Fund (projects: 2ndTechCycle (FKZ 01SM07109), EIVE (FKZ 01FG09006), and OFFIES 2020+ (FKZ 03SF0371B).

References

[AM09] Azmat, G.; Moeller, M.: Competition among Contests. Economics Working Papers.

Department of Economics and Business, Universitat Pompeu Fabra, 2009.

[BM10] Bullinger, A.C.; Moeslein, K.M.: Innovation Contests – Where are we? In: Proceedings of the 16th AMCIS, Lima, Peru, 2010.

[BLL08] Boudreau, K.; Lacetera, N.; Lakhani, K.: Parallel search, incentives and problem type:

Revisiting the competition and innovation link. 2008, Harvard Business School Technology & Operations Mgt. Unit Working Paper; Berkman Center Research Publication No. 2008-6.

[GS67] Glaser B.G.; Strauss, A.L.: The discovery of grounded theory: Strategies for qualitative research, Aldine, 1967.

[Ha10] Hallerstede, S.; Neyer, A.K.; Bullinger, A.C.; Moeslein, K.M..: Normalo, Tueftler, Profi - Eine Typologisierung von Innovationswettbewerben. In: Schumann, M., Kolbe, L., Breitner, M., Frerichs, A. (Eds.): Proceedings of the Multikonferenz Wirtschaftsinformatik (MKWI) 2010, Universitätsverlag, Göttingen, 2010, p. 8.

[Ha48] Hayek, F. A.: The Use of Knowledge in Society. In: American Economic Review;

volume 35, 1945, issue 4, pp. 519–530.

[Le09] Leimeister, J.M.; Huber, M.; Bretschneider, U.; Krcmar, H.: Leveraging Crowdsourcing - Theory-driven Design, Implementation and Evaluation of Activation-Supporting Components for IT-based Idea Competitions. In: Journal of Management Information Systems, 2009, 26(1), pp. 197–224.

[MD08] Masters, W.A.; Delbecq, B.: Accelerating innovation with prize rewards: History and typology of technology prizes and a new contest design for innovation in African agriculture. IFPRI Discussion Paper 00835, Washington, 2008.

[MLD09] Malone, T.W.; Laubacher, R.; Dellarocas, C.: Harnessing Crowds: Mapping the Genome of Collective Intelligence. Working Paper No. 2009-001 (1-20), Cambridge, 2009.

[MW10] Morgan, J.; Wang, R.: Tournaments for Ideas. In: California Management Review. 2010, 52(2), pp.77-97.

[PW06] Piller, F.; Walcher, D.: Toolkits for idea competitions: a novel method to integrate users in new product development. In: R&D Management, 2006, 36(3), pp.307-318.

[Si09] Sisak, D.: Multiple-prize contests the optimal allocation of prizes. In: Journal of Economic Surveys, 2009, 23(1), pp. 82-114.

[TX08] Terwiesch, C; Xu, Y.: Innovation Contests, Open Innovation, and Multiagent Problem Solving. In: Management Science, 2008, 26(1), pp. 1529-1543.

[Wa07] Walcher, D.: Der Ideenwettbewerb als Methode der aktiven Kundenintegration. Gabler Verlag, Wiesbaden, 2007.

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