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3.1 Properties of Maps

3.2 Signatures, Text, Color

3.3 Geometric Generalization

3.4 Label and Symbol Placement

3.5 Summary

3 Mapping of Spatial Data

(2)

• Mapping (visualization) of spatial objects by

transforming them into representation objects (map objects)

• Map

Generalized model in a reduced scale for representing selected spatial information

3 Mapping of Spatial Data

(3)

• Topographic map

Geometrically and positionally accurate

representation of

landscape objects drawn to scale (topography,

water network, land use, transportation

routes)

3 Mapping of Spatial Data

(4)

• Thematic map

Emphasis is on subject-specific information (geological

map, vegetation map, biotope

map)

3 Mapping of Spatial Data

(5)

Challenges

Projection of the 3D surface on two dimensions (paper, film, screen)

Selection of the spatial objects and their attributes to be

displayed

Generalization of geometric and

thematic properties (simplify, omit depending on scale)

Exaggeration and displacement

3 Mapping of Spatial Data

(6)

• Graticule

Mapping the earth (sphere, ellipsoid) to a plane

Two tasks

Conversion of geographic coordinates (longitude and latitude) to cartesian coordinates (x, y; easting, northing)

Scaling of the map

3.1 Properties of Maps

(7)

• Projections on

Cone

Plane (azimuthal

projection) Cylinder

3.1 Properties of Maps

(8)

• Desired properties

Length preservation: with plane maps only limitedly attainable (in certain directions or at certain points) Equivalent (equal area): preserve area measurements

shape, angle, and scale may be strongly distorted

Conformal: important

for navigation in shipping and air transport

3.1 Properties of Maps

(9)

• Areas and angles can not be preserved at the same time, therefore

Compromise projections minimize overall distortion

3.1 Properties of Maps

ndas.com/OnlineDocumentation/ ojections.html

(10)

• Example:

Conical Projection

3.1 Properties of Maps

(11)

• Example:

Azimuthal Projection

3.1 Properties of Maps

(12)

• Example:

Cylindrical Projection

3.1 Properties of Maps

(13)

• The Gauss-Krüger coordinate system

Used in Germany and Austria

Cartesian coordinate system to represent small areas Divides the surface of the earth into zones

Each 3° of longitude in width

The zones are projected onto a cylinder with the earths diameter

3.1 Properties of Maps

(14)

Origin of the coordinate system:

intersection point of the central meridian and the equator

X coordinate from the

origin positive towards east, y coordinate from the origin positive towards north

X and y values given in meters

3.1 Properties of Maps

http://www.gerhard-tropp.de/Troppo/gauss_krueger.html

(15)

To avoid negative x coordinates the central meridian is set to 500,000 m (false easting)

Each projection zone (3°, 9°, ..., 177°) is identified by a number (1, 3, …, 59)

This number is placed prior to the x value

Example: the Gauss-Krüger coordinates

x: 3,567,780.339 and y: 5,929,989.731 refer to the following location

x: 67,780.339 m East of the 9° meridian

3.1 Properties of Maps

(16)

• Structure of maps

Body of the map

presentation of the actual map

Map frame borders map, contains numbering of the

respective coordinate system

Map margin contains name of map, scale, legend

3.1 Properties of Maps

(17)

• Graphical design elements of maps are

Symbols

(signatures) for

Points

Lines

Areas

Text

3.2 Signatures, Text, Color

(18)

• The use of point, line, area symbols depends on

Spatial scale of a map Purpose of the map Convention

• Point signatures

are (composite) symbols for the

representation of spatial objects with point geometry

3.2 Signatures, Text, Color

[HGM02]

(19)

Line signatures

represent objects with line geometry

Area signatures

represent objects with area geometry

Texts are needed in

3.2 Signatures, Text, Color

[HGM02]

(20)

• Color

Important design element Additive mixture

Most relevant for displaying maps on screen

Common color space: RGB

Subtractive mixture

Most relevant for printing maps

Common color space: CMYK

3.2 Signatures, Text, Color

ttp://www.horrorseek.com/http://academic.scranton.edu/

(21)

There exist various color tables

3.2 Signatures, Text, Color

(22)

• For maps and map series the signatures on-hand, fonts, and colors are specified in signature

catalogs and color tables

Example:

topographical map 1:25.000 (TK25)

3.2 Signatures, Text, Color

(23)

Signature catalog "SK25" describes how the TK25 is derived from the "digital landscape model" (digitales

Landschaftsmodell 1:25.000, DLM25)

The catalog consists of derivation rules and signatures (about

300 forms)

Some derivation

rules:

3.2 Signatures, Text, Color

(24)

Some signatures:

3.2 Signatures, Text, Color

(25)

Example:

Real estate map 1:1000

The ALKIS project (official property cadastre information system, Amtliches Liegenschaftskataster Informationssystem) specifies a signature library and derivation rules

Approximately 670 signatures

Approximately 850 derivation rules

3.2 Signatures, Text, Color

(26)

A signature specification:

3.2 Signatures, Text, Color

(27)

Section of a real estate map

3.2 Signatures, Text, Color

(28)

• The direct geometric derivation (coordinate transformation) of map objects from spatial

objects works only with large-scale maps (e.g. real estate

map)

• For small-scale maps there are

too many details

3.3 Geometric Generalization

http://www.geobasis-bb.de/GeoPortal1/

(29)

• Generalization simplifies map content for the

preservation of readability and comprehensibility

• Replacement of scale preserving mappings through simplified mappings, symbols, and signatures

• Select and summarize information

• Maintain important objects, leave out unimportant ones

3.3 Geometric Generalization

(30)

• Eight elementary operations

To simplify To enlarge To displace To merge

3.3 Geometric Generalization

(31)

To select

To symbolize

To typify

3.3 Geometric Generalization

(32)

3.3 Geometric Generalization

Base map 1:5000 Topographical map 1:25.000

(33)

3.3 Geometric Generalization

Topographical map 1:25.000 Topographical map 1:50.000

(34)

3.3 Geometric Generalization

Topographical map 1:50.000 Topographical map 1:100.000

[HGM02] [HGM02]

(35)

• Typical operations for generalization (alternative view)

3.3 Geometric Generalization

(36)

• Smoothing of polylines simple low-pass filter:

y(n) = 1/3(x(n)+x(n−1)+x(n−2))

3.3 Geometric Generalization

(37)

Adaptation to two-dimensional geometry x′i = ⅓(xi−1 +xi+ xi+1)

y′i = ⅓(yi−1 +yi + yi+1)

+ very efficiently to compute

3.3 Geometric Generalization

(38)

• Simplification of polylines

Reduction of points

No change of coordinates

• Douglas/Peucker algorithm [DP73]

Given: polyline L, threshold g

g is very small: L remains unchanged g is very large: L is changed to

one single line

3.3 Geometric Generalization

(39)

• Douglas/Peucker algorithm

1. given: polyline L, threshold g

2. determine line between the start and end point of L,

3. determine the point of L that is furthest from the line segment

4. if distance > g then the point is

significant, repeat procedure for both sub-lines,

otherwise remove all the points between

3.3 Geometric Generalization

(40)

Examples:

3.3 Geometric Generalization

(41)

3.3 Geometric Generalization

(42)

Properties:

+ simple base operation: distance measurement

runtime of naive implementation: O(n2)

+ runtime of optimized implementation: O(n log n) + good results even with a strong reduction of points + extendable for polygons

"outliers" are not eliminated

3.3 Geometric Generalization

(43)

• Polygon to polyline conversion

Presentation of rivers and roads Text placement within polygons

3.3 Geometric Generalization

(44)

• Schoppmeyer/Heisser procedure [SH95]

1. Given: elongate polygon P

2. Determine the longitudinal axis of P

3. Drop the perpendicular from all edge points to the longitudinal axis

4. Determine the intersection points of the extended perpendicular lines

5. Determine the centre of the resulting axes 6. Connect adjacent centers

7. Determine suitable start and end segment

3.3 Geometric Generalization

(45)

Example

1. Given: elongate polygon P

2. Determine the longitudinal axis of P

3.3 Geometric Generalization

(46)

3. Drop the perpendicular from all edge points to the longitudinal axis

4. Determine the intersection points of the extended perpendicular lines

3.3 Geometric Generalization

(47)

5. Determine the centre of the resulting axes

6. Connect adjacent centers

3.3 Geometric Generalization

(48)

7. Determine suitable start and end segment

Result

3.3 Geometric Generalization

(49)

Using the result for text placement

3.3 Geometric Generalization

(50)

Properties:

+ relatively short runtime

+ quite good results with "good-natured" polygons

determining the start and end segment

procedure fails for non-elongate polygons

3.3 Geometric Generalization

(51)

Procedure for arbitrary polygons Petzold/Plümer [PP97]

1. given: Polygon P (set of points S) 2. determine Voronoi diagram of S

3. determine intersection points of the Voronoi edges and the polygon edges

4. consider resulting Voronoi skeleton:

5. choose an appropriate sequence of edges Voronoi diagram:

assigns each point P S the points of the plane

3.3 Geometric Generalization

(52)

Example

1. given: Polygon P (set of points S)

2. determine Voronoi diagram of S

3.3 Geometric Generalization

(53)

3. determine intersection points of the Voronoi edges and the polygon edges

4. consider resulting Voronoi skeleton:

5. choose an appropriate sequence of edges

3.3 Geometric Generalization

(54)

Properties:

selection of an appropriate polyline from the skeleton

computation of the Voronoi diagram + results for all kinds

of polygons

3.3 Geometric Generalization

(55)

• Simplification of polygons

Low-pass filter

Douglas/Peucker (adapted)

Decompose polygon P into 2 polylines L1, L2 e.g. at the points PL1, PL2 P, with maximum distance between each other

Simplify L and L

3.3 Geometric Generalization

(56)

Example

polygon with points PL1, PL2 with maximum distance

3.3 Geometric Generalization

(57)

Example

Douglas/Peucker (adapted) city area of Braunschweig,

reduction from about 90 to about 30 points

3.3 Geometric Generalization

(58)

Further example

Douglas/Peucker (adapted)

3.3 Geometric Generalization

g = 0.5 g = 1

(59)

3.3 Geometric Generalization

cartographically desired

generalization

results with

Douglas/Peucker

(60)

Douglas/Peucker reduces the number of polygon points

Characteristic shapes are preserved (within certain limits)

Good results with "natural" geometries (bogs, lakes, forests)

Less satisfactory results with polygons with predominantly right angles (buildings),

therefore

Modification to preserve right angles and long edges

E.g. Neumann/Selke [NeS01]

3.3 Geometric Generalization

(61)

• Geometric generalization (and displacement) of building sketches is a challenging task

• Convenient results achieved by programs

• E.g. CHANGE, PUSH, TYPIFY [Se07]

3.3 Geometric Generalization

(62)

• Placement of all texts (labels) in the same way

results with high probability in overlappings (poor readability)

• Therefore, it is necessary to move, scale down,

rotate, or omit texts

• In the general case this is a NP-hard optimization problem

3.4 Label and Symbol Placement

(63)

• Objectives of labeling

Easily readable

Unambiguity: each label must be easily identified with exactly one graphical feature

Same facts are represented in the same way Different facts are represented differently Important facts are emphasized

Important objects are never covered

3.4 Label and Symbol Placement

(64)

Text or label placement is divided into

Point labeling

Positions to the right are preferred to those on the left

Labels above a point are preferred to those below

E.g. cities with a horizontal label

Line labeling

Labels should be placed as straight as possible

E.g. rivers with names

Area labeling

It must be clear what the total area is

E.g. forest areas containing their names

3.4 Label and Symbol Placement

http://www.sprachkurs- sprachschule.com/

(65)

For the three classes there are many specialized algorithms, based on

Greedy algorithm

Labels are placed in sequence

Each position is chosen according to minimal overlapping

Acceptable results only for very simple problems

Very fast

Local optimization

The labels are checked several times

On each pass a single label is repositioned an tested

The position is kept, if the overall result improves

Stop, if a local optimum is reached

3.4 Label and Symbol Placement

(66)

Simulated annealing

Similar to local optimization, however yielding better results

A placement of a label can be kept even though it (initially) downgrades the overall result

At first "high temperature", thus leaving local optima is possible

Later on ("low temperature") only small changes are possible

Challenges: a good evaluation function, and a good annealing schedule

3.4 Label and Symbol Placement

(67)

Name and inspiration from annealing in metallurgy:

controlled cooling of a material until it changes from liquid to solid

Structure of the solid depends on „the cooling schedule“

Fast cooling results in

Unordered solid

Internal stresses

Slow cooling results in

Ordered solid

3.4 Simulated Annealing

(68)

• Example: SiO2

Short range order: tetrahedron Crystalline form: Cristobalit

Without long range order: Silica glass

3.4 Simulated Annealing

http://webuser.hs-furtwangen.de/~neutron/

Si O

(69)

• Elements

Initial solution (liquid)

Modifications (vibrations of molecules)

Cooling schedule: Change of temperature over time

Initial temperature

Freezing point

Weighting function (internal energy)

3.4 Simulated Annealing

(70)

• Pseudocode:

Usually the temperature is decreased after multiple changes

3.4 Simulated Annealing

T = initialTemperature;

currentSolution = InitialSolution;

while (T > freezingPoint){

newSolution = CHANGE(currentSolution);

if (ACCEPT){

currentSolution = newSolution;

}

ANNEAL(T);

}

(71)

Decision if the new solution is accepted

A better solution is always accepted

Probability of accepting a worse solution depends on the

3.4 Simulated Annealing

ACCEPT{

Δ = EVALUATE(newSolution)

– EVALUATE(currentSolution) if((Δ < 0) or RANDOM(0,1) < e-Δ/T)){

return true;

} return false;

}

(72)

• Example: label placement

3.4 Simulated Annealing

(73)

• Initial solution: random label placement

• Weighting function

Number of covered (or deleted) labels

Consideration of cartographic preferences by weighting of possible positions for point labels

• Modifications

Move an arbitrary or covered label to a new position If cartographic preferences are considered an

3.4 Simulated Annealing

2 4 1 5 6

8 7 3

(74)

• Cooling schedule:

Initial temperature ca 2,47 → the probability of

accepting that a solution whose cost are 1 higher is accepted is 2/3, i.e.: e-1/T = 2/3

T = 0,1 * T

T is decreased as soon as more than 5*n new

solutions have been accepted (n is the number of objects)

Search ends

As soon as T has been decreased 50 times

If none of 20*n new solutions in a row has been accepted

3.4 Simulated Annealing

(75)

• Result

3.4 Simulated Annealing

(76)

• Symbol placement (point signatures) is just as complex as text placement

• In the following two examples for special cases

Displacement and placement of trees symbols in TK25-like presentation graphics [NPW06]

Placement of point signatures in polygons of buildings for real estate maps [NKP08]

3.4 Label and Symbol Placement

(77)

Displacement and placement of tree row symbols

Roads as well as tree rows are given as polylines only in the digital landscape model 1:25.000 (DLM25)

Placement of the tree symbols on the points of the tree rows does not result in an equidistant pattern

The visualization of roads is much wider than the actual street width (depending on the type of the road (attribute:

dedication, “Widmung”))

The tree symbols are often hidden by the line signatures of the streets

3.4 Label and Symbol Placement

(78)

• One single road from the DLM25 (example, XML/GML encoding)

3.4 Label and Symbol Placement

<AtkisMember>

<gml:coord><gml:X>4437952.980</gml:X><gml:Y>5331812.550</gml:Y></gml:coord>

>>

AnzahlDerFahrstreifen>

>

<AtkisMember>

<Strasse>

<gml:name> Badstrasse </gml:name>

<AtkisOID> 86118065 </AtkisOID>

<gml:centerLineOf>

<gml:coord><gml:X>4437952.980</gml:X><gml:Y>5331812.550</gml:Y></gml:coord>

<gml:coord><gml:X>4437960.070</gml:X><gml:Y>5331818.450</gml:Y></gml:coord>

<gml:coord><gml:X>4437967.200</gml:X><gml:Y>5331825.410</gml:Y> </gml:coord>

</gml:centerLineOf>

<Attribute>

<Zustand> in Betrieb </Zustand>

<AnzahlDerFahrstreifen Bedeutung=“tatsaechliche Anzahl”> 2 </AnzahlDerFahrstreifen>

<Funktion> Strassenverkehr </Funktion>

<VerkehrsbedeutungInneroertlich> Anliegerverkehr </VerkehrsbedeutungInneroertlich>

<Widmung> Gemeindestrasse </Widmung>

</Attribute>

</Strasse>

(79)

• A tree row from the DLM25

3.4 Label and Symbol Placement

<AtkisMember>

<AtkisMember>

<Baumreihe>

<gml:centerLineOf>

<gml:coord><gml:X>3524258.170</gml:X><gml:Y>5800238.690</gml:Y>

</gml:coord>

<gml:coord><gml:X>3524256.190</gml:X><gml:Y>5800220.270</gml:Y>

</gml:coord>

<gml:coord><gml:X>3524255.240</gml:X><gml:Y>5800196.070</gml:Y>

</gml:coord>

<gml:coord><gml:X>3524581.650</gml:X><gml:Y>5799674.000</gml:Y>...

</gml:coord>

</gml:centerLineOf>

<Attribute>

(80)

• Direct visualization

3.4 Label and Symbol Placement

(81)

• Simple displacement procedure

3.4 Label and Symbol Placement

for all t : treeRow do begin

if exists s : street (distance(t,s) ≤

minDistance(s.dedication)) then

for all p : t.coord do begin

r := refSegment(s,p);

move(p,r) end do

(82)

• Visualization with displacement

3.4 Label and Symbol Placement

(83)

• Placement procedure

3.4 Label and Symbol Placement

for all t : treeRow do begin

l := length(t.centerLineOf);

n := ⌊l/distanceConst⌋ + 1;

t’ : new treeRow;

for i=1 to n do begin

computePoint

(t’.coord[i],

t.centerLineOf, distanceConst)

(84)

• Visualization with displacement and placement

3.4 Label and Symbol Placement

(85)

Placement of point signatures in polygons of buildings

Derivation of the real estate map (1:1.000) from ALKIS inventory data extracts relatively straight forward

No generalization and no displacement is needed (topographic planimetry, "cadastral map")

Representation of buildings, parcels, border points, etc., with the given signature library and the derivation rules E.g. symbolisation of buildings as colored polygons with a

boundary line and a typical point signature depending on

3.4 Label and Symbol Placement

(86)

• A building from an ALKIS inventory data extract

3.4 Label and Symbol Placement

<gml:featureMember>

<gml:featureMember>

<AX_Gebaeude gml:id="DEHHSERV00001FN1">

...<position><gml:Polygon>

<gml:exterior><gml:Ring>

...<gml:pos>3567807.047 5930017.550</gml:pos>

<gml:pos>3567810.850 5930024.755</gml:pos>

...<gml:pos>3567807.047 5930017.550</gml:pos>

</gml:Ring></gml:exterior>...

</gml:Polygon></position>

<gebaeudefunktion>2000</gebaeudefunktion>

<weitereGebaeudefunktion>1170</weitereGebaeudefunktion>

<bauweise>2100</bauweise>

<anzahlDerOberirdischenGeschosse>1

</anzahlDerOberirdischenGeschosse>

</AX_Gebaeude>

(87)

• For many point signatures which are related to buildings so-called presentation objects are

supplied in the inventory data, defining the

optimal position of the respective signature (given in "world coordinates")

3.4 Label and Symbol Placement

<gml:featureMember>

<gml:featureMember>

<AP_PPO gml:id="DEBWL00100000fAW">

<lebenszeitintervall>... </lebenszeitintervall>

<modellart>... </modellart>

<anlass>000000</anlass>

<position>

<gml:Point><gml:pos>3540847.175 5805897.864</gml:pos></gml:Point>

</position>

<signaturnummer>3316</signaturnummer>

(88)

• But some buildings lack the presentation objects

• An obvious, easily determined position for the signature:

Choose the center of the smallest axis parallel

rectangle, which encloses the polygon of the building min(x1, ..., xn)+((max(x1, ..., xn)−min(x1, ..., xn))/2),

min(y1, ..., yn)+((max(y1, ..., yn)−min(y1, ..., yn))/2)

3.4 Label and Symbol Placement

(89)

• Unfortunately, the results are not always satisfactory

• Therefore, heuristic procedure, based on

Convexity

(approximate) symmetry points (approximate) symmetry axis

3.4 Label and Symbol Placement

(90)

3.4 Label and Symbol Placement

if polygon of building convex:

choose centroid

if signature frame fits completely in polygon of building:

place there

otherwise choose appropriate point with the smallest distance to

the centroid

else if symmetry point in polygon of building:

place there

otherwise further procedure with symmetry axes

generation of a new presentation object

(91)

• The procedure is not suited for the placement of signatures for churches/chapels

Besides the determination of an appropriate position Also the signatures alignment to the shape of the

building’s polygon is needed

An alignment to the north south axis is rarely optimal Crosses for churches as parallel as possible to the

churches naves

3.4 Label and Symbol Placement

(92)

• Heuristic procedure

Determine a preferable large cross that just fits in the building’s polygon

Proportions of the large cross and the church signature are the same

If the large cross is found, place the signature just in the intersection point

• For this purpose first simplify the building’s polygon

3.4 Label and Symbol Placement

(93)

• In several rotation angles:

look for a preferable large, well placed cross

Restriction of the potential

rotation angles and positioning points (e.g. consider minimum distance to boundaries of the building’s polygon)

Evaluate all appropriate crosses within a rotation angle

Evaluate all the best crosses

3.4 Label and Symbol Placement

(94)

• Placement of the signature in the best cross of all rotation angles

⇒ Generation of a new presentation object with

"optimal" positioning coordinates and

"optimal" rotation angle

3.4 Label and Symbol Placement

(95)

• Both methods applied to inventory data extracts

3.4 Label and Symbol Placement

(96)

• Mapping of spatial data

Topographic map Thematic map

• Properties of maps

Graticule Projections

Gauß-Krüger coordinate system

Body of map, map frame, map margin

3.5 Summary

(97)

• Signatures, text, color

Point signatures Line signatures Area signatures Derivation rules

TK25, real estate map

• Geometric generalization

Smoothing of polylines

3.5 Summary

(98)

Douglas/Peucker algorithm

Polygon to polyline conversion Simplification of polygons

Geometric generalization of building’s ground plans

• Text and symbol placement

Methods for text placement detour [simulated annealing]

Displacement and placement of symbols for tree rows Placement of point signatures in building’s polygons

3.5 Summary

2 4 1 5 6

8 7 3

(99)

3.5 Summary

GIS graticule

map

signatures text

color

collect manage

analyse

display

generalization

area labelling simplifying

lines polygon

→ line

design elements

placement

topological

thematic

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