Multimedia-Programmierung Übung 4
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auto rotateTo = RotateTo::create(2.0f, 60.0f); // Rotates to a specific angle over 2 seconds mySprite->runAction(rotateTo);. auto rotateBy = RotateBy::create(2.0f, -60.0f);
– groups() returns a list of groups the sprite belongs to – alive() tests whether the sprite belongs to any groups...
• Rect or radius based collision detection is fast but imprecise..
• Create an Event Listener in the cpp file and map each Touch Event to a function handler. ● Create a separate function handler for each
– SMIL 2.0 Language Profile (SMIL Profile): gesamter Sprachumfang – SMIL 2.0 Basic Language Profile (SMIL Basic): speziell für mobile. Endgeräte