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(1)

Auto-ID

Exchanging Information and Products by Merging

Bits and Atoms

Christian Flörkemeier & Thomas Schoch

(2)

Overview

! Background

! MIT Auto-ID Center

! Requirements

! Modules

! ePC

! Tags & Reader

! PML

! ONS

! Savant

! Auto-ID

infrastructure by example

! Auto-ID benefits by

example – “The Beer

Game“

(3)

Background

! University of St. Gallen (Prof. Fleisch) and ETH Zurich (Prof. Mattern) founded M-Lab in 2001

! Applied Research in Ubicomp with seven Partner Companies

! From Business Idea to Prototype

! Also have Academic Partners

www.m-lab.ch

(4)

MIT Auto ID Center

! One important issue in Ubicomp and for

companies:

Identification of products

! 2. Part: Application Scenarios

! MIT and 46 partner

companies founded the Auto-ID Center in 1999

! Idea: Connecting everything to the Internet

! Center provides necessary modules

(5)

Requirements & Goals

! Identification and

localization of products throughout supply chain

! No manual interaction

! Cheap, reliable, secure

! Wireless transmission of identity

! Association with data on the web

! Mapping between identity and where to access data

! Build on existing standards

TCP/IP XML

Hardware

(6)

Modules

Local Host Remote Host

Internet

Tag with

ePC Product

Tag Reader

Savant (SW)

ONS (SW)

PML (data)

INTERFACE APPLICATIONS

(7)

Electronic Product Code (ePC)

! Has to name each product instance uniquely

! Similiar to existing barcode systems

Can be integrated into ePC

Has an additional instance number

! Length of Code

Short to save chip costs and transmission speed Long to cover all future applications

8 bits 28 bits 24 bits 36 bits

Header Company Product Group Product Instance

(8)

Tags & Tag readers

! Tag properties

Processor

Read-only memory Antenna

! No own energy

Inductive coupling

! Cost is most important issue

Currently: 1 USD

March 2002: 5 Cents

! Tag Readers installed at focal points

Shelves Trucks

! Collision problems

Multiple tags Multiple readers Tag-reader

(9)

Physical Markup Language

! PML is an XML-based language

! Stores information about the product

Electronic Product Code

Location with a timestamp Supports composition

Measurements, like temperature

• Uses canonical units: Kelvin, Meter, ...

! Will be extended evolutionary

! Problems: security, privacy, versioning

<node label=„name“

ePC=„x...x“>

...

</node>

(10)

Object Name Service (ONS)

! Problem: how to find the server on which the information for a product resides

! Solution similiar to DNS

Mapping URL ! I P a d d r e s s

! ONS mapping: ePC ! URL

! Every company runs an ONS server for its

products

(11)

Savant

! Middleware

! Controls Reader

Handles events

! Aggregates and caches data

! API for 3

rd

party

! Contacts PLM Server

Sav

Reader

Reader Reader

Sav Sav

Reader Sav

Sav

(12)

Overview over Part II

! Auto-ID infrastructure by example

! Auto-ID benefits by example – “The Beer

Game“

(13)

Auto-ID Sample Set-up

Factory

e.g. Coca-Cola Transport

Wholesaler e.g. Metro

(14)

Details

1 O u tb o u n d D o c k D o o r – 2 A n te n n a e p e r s id e

R e a d e r R e a d e r

A n te n n a e

(15)

Details cont...

(16)

Activity Diagram of tag read

ePC tag on pallet detected

Tag-Reader Infrastructure

Savant ONS PML-Server

Contact ONS for PML page corresponding to ePC received

PML server look-up corresponding to ePC Request PML

data

Respond with PML data

Process new read of ePC tag

Publish new data

Incorporate appropriate data into PML file

(17)

Benefits of Auto-ID tech

! Among others:

Real-time information from within the Supply chain.

Useful?

(18)

Overview over Part II

! Auto-ID infrastructure by example

! Auto-ID benefits by example – “The Beer

Game“

(19)

Supply chain

Manufacturer Distributor Wholesaler Retailer

Distributor Inventory

Wholesaler Inventory

Retailer Inventory

Factory shipments

Distributor shipments

Wholesaler shipments

Retailer sales

Orders Orders Orders

Factory Inventory

(20)

Beer Game

Player I Player II Player III Player IV

Source: J. Sterman MIT

(21)

Beer Game Rules

! Order processing is delayed by 1 week

! Shipments are delayed by 2 weeks

! Total fulfillment of order: 3 weeks

! Inventory is to be kept at desired inventory level because inventory costs cash, but not being able to fulfil an order costs cash as well

! Goal of player: Minimize costs

(22)

Beer Game Rules cont.

! Each player has good local information, but severly limited global information (they are not allowed to

communicate with each others – information is passed through orders and shipments !!!)

! Only the retailer discovers customer demand as the game progresses

! The others learn only what their own customer orders

(23)

Beer Game cont.

Source: J. Sterman MIT

(24)

Beer Game in real life

Consumer sales Retailer‘s orders

Wholesaler‘s orders Distributor‘s orders

Source: J. Sterman MIT

(25)

Quote

! „After all, it isn‘t my fault“, people tell me (Prof. J. Sterman, MIT), „if a huge surge in

demand wiped out my stock and forced me to run a backlog. Then you tricked me – just when the tap began to flow, you made the customer go on the wagon, so I got stuck with all the

excess inventory.“

(26)

Simulation & Visualization

Show Matlab&Simulink Simulation

(27)

Analysis

! Oscillations

! Amplification

! Phase Lag

(28)

Conclusions

! People have great difficulty appreciating the multiple feedback loops, time delays and non-linearities in the system

! Players are unable to coordinate their

decisions even though the objective of

each team is to minimize costs

(29)

Conclusions cont.

! Transparency in the supplied chain

achieved by (among others) the use of

Auto-ID technology could provide a great

benefit

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