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Convention & Innovation in Social Networks

Roland M ¨uhlenbernd

November 7, 2014

(2)

O VERVIEW

I

Signaling Games, Learning & Innovation

I

Basic Simulation Results in a Scale-Free Network

I

Theories from Sociolinguistics

I

Analysis and Conclusion

(3)

I NTRODUCTION

The signaling game (Lewis 1969)

I

is a game-theoretical model of communication

I

that is mainly approached for questions of the emergence of semantic meaning

the signaling game is a reasonable model to approach questions of the

change

of semantic meaning

Source: David Lewis (1969):Convention. A Philosophical Study.Harvard University Press.

(4)

Signaling Game : SG

=h{

S, R

},

T, M, A, Pr, U

i

N S

R

1 0

R

1 0

S R

0 1

R

0 1

.5 .5

t

L

t

S

m

1

m

2

m

1

m

2

a

L

a

S

a

L

a

S

a

L

a

S

a

L

a

S

I

T

={tL,

t

S}

I

M

={m1,

m

2}

I

A

={

a

L,

a

S}

I

Pr(t

L) =

Pr(t

S) =.5

I

U(t

i,

a

j) =

1 if i

=

j 0 else a

L

a

S

t

L

1 0

t

S

0 1

(5)

P URE STRATEGIES

Pure strategies are contingency plans, players act according to.

I

sender strategy:

σ :

T

M

I

receiver strategy:

ρ:

M

A

σ1

:

tL m1

tS m2

σ2

:

tL

m2 tS

m1

σ3

:

tL m1

tS m2

σ4

:

tL

m2 tS

m1

ρ1

:

m1 aL

m2 aS

ρ2

:

m1

aS m2

aL

ρ3

:

m1 aL

m2 aS

ρ4

:

m1

aS m2

aL

(6)

S IGNALING S YSTEMS ...

I

are combinations of pure strategies. The Lewis game has two: L

1 =hσ1, ρ1i

and L

2=hσ2, ρ2i

L

1

: t

L

t

S

m

1

m

2

a

L

a

S

L

2

:

t

L

t

S

m

1

m

2

a

L

a

S

I

are strict Nash equilibria of the EU-table:

ρ1 ρ2 ρ3 ρ4

σ1

1 0 .5 .5

σ2

0 1 .5 .5

σ3

.5 .5 .5 .5

σ4

.5 .5 .5 .5

I

associate messages to states in an unique way

I

are evolutionary stable states

(7)

R EINFORCEMENT L EARNING

Agents play the signaling gameSG=h(S,R),T,M,A,Pr,C,Ui

I as probabilistic strategiess:T→∆(M),r:M→∆(A)

I communicative outcome shifts probabilities in appropriate directions

I successful communication viaht∈T,m∈M,a∈Aimakes the choicess(m|t)andr(a|m)more probable in subsequent rounds

(8)

S IGNALING G AMES & R EINFORCEMENT L EARNING

I Initially unbiased agents that play the signaling game

repeatedly and update via reinforcement learning might finally end up in a signaling system

I BUT: with the standard accountRoth-Erevreinforcement learning, signaling systems evolve with guarantee only for the simplest variant of a signaling game in two players setups

I for richer games and larger populations the emergence of signaling systems becomes more and more improbable

I by applyingBush-Mostellerreinforcement learning with i)lateral inhibition, ii)negative reinforcementand iii)innovation, signaling systems emerge for large societies that interact with rich games

(9)

E XPERIMENTS ON S CALE -F REE N ETWORKS

Settings:

I

network: 500 agents on a scale-free network (Holme-Kim algorithm with m

=

2, p

=.8)

I

game type: 3

×

9 game

I

update: Bush-Mosteller reinforcement learning with negative reinforcement, lateral inhibition and innovation

I

break condition: after 100,000 simulation steps

(10)

E MERGENCE OF L OCAL C ONVENTIONS

Figure: Regional conventions after 100,000 simulation steps.

(11)

E MERGENCE OF M ULTIPLE C ONVENTIONS

Figure: The number of regional conventions over the first 20,000 simulation steps for all 10 simulation runs.

(12)

B IRTH AND D EATH OF L OCAL C ONVENTIONS

Figure: The number of learners for 6 specific different signaling conventions for the first 10,000 simulation steps.

(13)

R ESUME Basic results:

I

multiple regional conventions (10-30) coexist in the population

I

long-term stability: the number of different conventions remain stable within an interval

I

short-term reactivity: the number of different conventions oscillates inside this interval

I

semantic change: new conventions emerge and spread, others get extinct

Do particular network properties support semantic change or,

on the contrary, semantic stability?

(14)

T HE T HRESHOLD P ROBLEM

The threshold problem: how can a new linguistic variant spread and reach a particular threshold of speakers that enables to replace a concurrent old variant?

I

to reach such a threshold is rather improbable considering the facts that

1. the new variant is expected to be initially used by a minority (generally starts with one speaker)

2. the old variants are expected to be wide-spread linguistic conventions that serves for perfect communication

I

sociolinguists expect that new variants mostly do not disseminate but remain in small social groups, often with short durability

I

What enables new variants in rare cases to spread and

establish a new linguistic convention?

(15)

T HE W EAK -T IES T HEORY

I

Milroy & Milroy (1985) expect particular environmental patterns of the social network structure to be source and engine for language change

I

weak-ties theory:

I new (innovative) variants emerge most often among edges that constituteweak tiesin the social network

I new variants disseminate viacentral nodes

I

assumption: exactly the combination of weak ties and central nodes supports new variants to overcome the threshold problem

Source: James Milroy & Lesley Milroy (1985): Linguistic change, social network and speaker innovation.Journal of Linguistics21(02), 339–384.

(16)

D EFINITION OF W EAK -T IES

I

Easley & Kleinberg (2010) show that the strength of ties generally increases with the overlap of neighbors

I

the neighborhood overlap NO is defined as:

NO(hv

i,

v

ji) =

N(v

i)∩

N(v

j)

N(v

i)∪

N(v

j)

I

where

h

v

i,

v

ji

is a tie between nodes v

i

and v

j

, and N(v

i)

is the set of neighbors of v

i

I

to keep things easy, I will use neighborhood overlap as the measure for tie strength

Source: David Easley & Jon Kleinberg (2010):Networks, Crowds, and Markets: Reasoning about a Highly Connected World. Cambridge University Press.

(17)

D ATA A NALYSIS

I

Are there particular correlations between network properties and behavioral features?

I

Do the data support the weak-ties theory?

I

Do we find further correlations that might give us further

insights in the dynamics of semantic change?

(18)

S TATIC N ETWORK P ROPERTIES Degree Centrality

DC(v) =

|N(v)|

|V| −

1 Closeness Centrality

CC(v) =

|V| −

1

P

w∈V

SP(v, w) Betweenness Centrality

BC(v) =

P

u,w∈V|

SP(u, w)

v| P

u,wV|

SP(u, w)|

1 3 6 150

1 3 6

150 11151268

1 3 6 10

9 15

1 2 6 11

8 15

1 3 6 150

1 3 6 150

(19)

S TATIC N ETWORK P ROPERTIES

Tie Strength

TS(v) =

P

wN(v)

N(v)∩N(w) N(v)∪N(w)

|

N(v)|

Clustering

CL(v) = 2

×

triangles(v)

|N(v)|(|N(v)| −

1)

0.31

0.31 0.1713

0 0

0.171

3 0.31

0.31

(20)

D YNAMIC F EATURE

I innovation skill INV(v): the proportion of simulation steps at which agentvswitched to a new strategy, which no neighbor has actually learned

I impact IMP(v): the proportion of simulation steps at which a neighbor of agentvswitched to agentv’s strategy

I loyalty LOY(v): the proportion of simulation steps agentv played her favorite strategy (most often played strategy)

I interiority INT(v): the proportion of simulation steps for which agentvhas exclusively neighbors using the same strategy

I mutual intelligibility MI(v): the averageMIvalue (expected utility of signaling systems) of agentvto her neighborhood at a given simulation step, averaged over all simulation steps

(21)

C ORRELATION OF F EATURES

Static Environmental Features:

I Tie Strength (TS) I Degree Centrality (DC) I Closeness Centrality (CC) I Betweeness Centrality (BC) I Individual Clustering (CL)

Dynamic (Behavioral) Features:

I Innovation Skill (INV) I Impact (IMP) I Loyalty (LOY) I Interiority (INT)

I Mutual Intelligibility (MI)

−1

−0.8

−0.6

−0.4

−0.2 0 0.2 0.4 0.6 0.8

TS DC CC BC CL INV IMP LOY INT MI 1

TS DC CC BC CL INV IMP LOY INT MI

Figure: The correlations for all different pairs of features

(22)

R ESULTS

I

data support the weak-tie theory

1. INVhas a high negative correlation withTS

2. IMPreveals a high positive correlation with all three centrality propertiesDC,CCandBC

I

INV has a high negative correlation with LOY, MI and INT

1. innovative agents do hardly stay with their favorite

convention

2. innovative agents are not very intelligible to neighbors 3. innovative agents are rather positioned at the border of a

convention region

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O UTLOOK

I Experiments on different network structures (e.g. on non-scale-free small-world networks innovative agents are much harder to characterize)

I More fine-grained analysis of the data (e.g. using regression models to find out, if there are non-trivial interactions like non-linear dependencies between features)

I Exteded analysis of the data (e.g. measure closeness vitality, individual force of innovation, the number of known messages or the growth magnitudes of an agent’s newly innovated signaling system)

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