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Multimedia Databases

Wolf-Tilo Balke Janus Wawrzinek

Institut für Informationssysteme

(2)

• Video Retrieval (continued):

Result presentation

– Video Summary

– Video Skimming & Highlighting

Previous Lecture

(3)

13 Indexes for Multimedia Data

13.1 R-Trees 13.2 M-Trees

13 Indexes for Multimedia Data

(4)

• Multimedia databases

Images

Audio data Video data

• Description of multimedia objects

Usually (multidimensional) real-valued feature vectors But also: skeletons, chain codes, ...

• The sequential search for similar objects in databases is very inefficient

• How can we speed up the search?

13.0 Indexes for Multimedia Data

(5)

• Speed up search through indexing

Efficient management of multidimensional information

Pre-structuring of data for the subsequent search functionality

Efficient data structures, combined with search and comparison algorithms

– Transition from set semantics to list semantics

13.0 Indexes for Multimedia Data

(6)

Requirements for a multidimensional index structure

– Correctness and completeness of

the corresponding indexing algorithms – Scalability with dimension growth

– Support objects which are not real-valued vectors

– Search efficiency (sub-linear)

13.0 Indexes for Multimedia Data

(7)

– Different types of queries:

Exact search: point or area search

k-nearest-neighbor search (k - NN-search)

Find the k objects that have the least distance to the object given as reference in the request

k-NN search is usually only calculated on approximation basis (with a specified error) due to the high cost

...

– Efficient update operations

– Support for various distance functions

13.0 Indexes for Multimedia Data

(8)

• Search in database systems

B-tree structures allow exact search with logarithmic costs

13.0 Tree Structures

1 2 3 4 5 6 7 8 9

2 6 7

1 3 4 5 8 9

(9)

Search in multimedia databases

– The data is multidimensional, B-trees however, support only one-dimensional search

• Are there any possibilities to extend tree functionality for multidimensional data?

13.0 Tree Structures

(10)

The basic idea of multidimensional trees

– Describe the sets of points through geometric regions, which comprise the points (clusters)

– The clusters are considered for the actual search and not the individual points

– Clusters can contain each other, resulting in a hierarchical structure

13.0 Tree Structures

(11)

• Differentiating criterions for tree structures:

Cluster construction:

Completely fragmenting the space or

Grouping data locally

Cluster overlap:

Overlapping or

Disjoint

Balance:

13.0 Tree Structures

(12)

Object storage:

Objects in leaves and nodes, or

Objects only in the leaves

Geometry:

Hyper-spheres,

Hyper-cube,

...

13.0 Tree Structures

(13)

• The R-tree (Guttman, 1984) is the prototype of a multi-dimensional extension of the classical

B-trees

• Frequently used for low-dimensional applications (used to about 10 dimensions), such as geographic information systems

• More scalable versions: R

+

-Trees, R*-Trees and X- Trees (each up to 20 dimensions for uniform

13.1 R-Trees

(14)

Dynamic Index Structure

(insert, update and delete are possible)

• Data structure

Data pages are leaf nodes and store clustered point data and data objects

Directory pages are the internal nodes and store directory entries

– Multidimensional data are structured with the help of Minimum Bounding Rectangles (MBRs)

13.1 R-Tree Structure

(15)

13.1 R-Tree Example

root R2

R9 R7

R8 R1 R4

R5

R6

R3 R10

R11

root R1 R2 R3

R4 R5 R6 R7 R8 R9 R10 R11 Xp

XO XQ

Q P O

(16)

Local grouping for clustering

Overlapping clusters (the more the clusters overlap the more inefficient is the index)

Height balanced tree structure

(therefore all the children of a node in the tree have about the same number of successors)

• Objects are stored, only in the leaves

– Internal nodes are used for navigation

• MBRs are used as a geometry

13.1 R-Tree Characteristics

(17)

• The root has at least two children

• Each internal node has between m and M children

• M and m ≤ M / 2 are pre-defined parameters

• For each entry (I, child-pointer) in an internal

node, I is the smallest rectangle that contains the rectangles of the child nodes

13.1 R-Tree Properties

(18)

• For each index entry (I, tuple-id) in a leaf, I is the smallest bounding rectangle that contains the data object (with the ID tuple-id)

• All the leaves in the tree are on the same level

• All leaves have between m and M index records

13.1 R-Tree Properties

(19)

• The essential operations for the use and management of an R-tree are

– Search – Insert – Updates – Delete – Splitting

13.1 Operations of R-Trees

(20)

• The tree is searched recursively from the root to the leaves

– One path is selected

– If the requested record has not been found in that sub-tree, the next path is traversed

• The path selection is arbitrary

13.1 Searching in R-Trees

(21)

No guarantee for good performance

• In the worst case, all paths must traversed (due to overlaps of the MBRs)

• Search algorithms try to exclude as many irrelevant regions as possible (“pruning”)

13.1 Searching in R-Trees

(22)

• All the index entries which intersect with the search rectangle S are traversed

The search in internal nodes

Check each object for intersection with S

For all intersecting entries continue the search in their children

The search in leaf nodes

Check all the entries to determine whether they intersect S

Take all the correct objects in the result set

13.1 Search Algorithm

(23)

13.1 Example

root R2

R9 R7

R8 R1

R4

R5

R6

R3 R10

R11 root

R1

R7 R8 R9 R2

S

R3

X X

Check all the objects in node R8

(24)

Procedure

– The best leaf page is chosen considering the spatial criteria

Beast leaf: the leaf that needs the smallest volume growth to include the new object

– The object will be inserted there if there is enough room (number of objects in the node < M)

13.1 Insert

(25)

– If there is no more place left in the node, it is considered a case for overflow and the node is divided

Goal of the split is to result in minimal overlap and as small dead space as possible

– Interval of the parent node must be adapted to the new object

– If the root is reached by division, then create a new root whose children are the two split nodes of the

13.1 Insert

(26)

• Inserting P either in R7 or R9

• In R7, it needs more space, but does not overlap

13.1 R-Tree Insert Example

R2

xP

root R2

R9 R7

R8 R1

R4

R5

R6

R10

R11 R2

R9 R7

R8

xP

R2

R9 R7

R8

xP

R3

(27)

• An object is always inserted in the nodes, to

which it produces the smallest increase in volume

• If it falls in the interior of a MBR no enlargement is need

• If there are several possible nodes, then select the one with the smallest volume

13.1 Heuristics

(28)

13.1 Insert with Overflow

XP

root R2

R9 R7

R8 R1

R4

R5

R6

R10

R3 R11 R2

R9 R7

R8

XP R7b

root

R1 R2 R3

R4 R5 R6 R7 R7b R8 R9 R10 R11

(29)

• If an object is inserted in a full node, then the M+1 objects will be divided among two new nodes

• The goal in splitting is that it should rarely be needed to traverse both resulting nodes on subsequent searches

– Therefore use small MBRs. This leads to minimal overlapping with other MBRs

13.1 Split Node

(30)

• Calculate the minimum total area of two rectangles, and minimize the dead space

13.1 Split Example

Bad split Better Split

(31)

• Deciding on how exactly to perform the splits is not trivial

– All objects of the old MBR can be divided in different ways on two new MBRs

– The volume of both resulting MBRs should remain as small as possible

– The naive approach of checking checks all splits and calculate the resulting volumes is not possible

• Two approaches

13.1 Overflow Problem

(32)

• Procedure with quadratic cost

– Compute for each 2 objects the necessary MBR and choose the pair with the largest MBR

– Since these two objects should not occur in an MBR, they will be used as starting points for two new MBRs

– Compute for all other objects, the difference of the necessary volume increase with respect to both MBRs

13.1 Overflow Problem

(33)

– Insert the object with the smallest difference in the corresponding MBR and compute the MBR again

– Repeat this procedure for all unallocated objects

13.1 Overflow Problem

(34)

• Procedure with linear cost

– In each dimension:

Find the rectangle with the highest minimum coordinates, and the rectangle with the smallest maximum coordinates

Determine the distance between these two coordinates, and normalize it on the size of all the rectangles in this dimension

– Determine the two starting points of the new MBRs as the two objects with the highest normalized

distance

13.1 Overflow Problem

(35)

• x-direction: select A and E, as d

x

= diff

x

/max

x

= 5 / 14

• y-direction: select C and D, as d

y

= diff

y

/max

y

= 8 / 13

13.1 Example

8 E

D

B

C 14 A

13 5

(36)

– Classify all remaining objects the MBR with the smallest volume growth

• The linear process is a simplification of the quadratic method

• It is usually sufficient providing similar quality of the split (minimal overlap of the resulting MBRs)

13.1 Overflow Problem

(37)

Procedure

– Search the leaf node with the object to delete

– Delete the object

– The tree is condensed if the resulting node has < m objects

– When condensing, a node is completely erased and the objects of the node which should have remained are reinserted

13.1 Delete

(38)

• An object from R9 is deleted

(1 object remains in R9, but m = 2)

– Due to few objects R9 is deleted, and R2 is reduced (condenseTree)

13.1 Example

R2

R9 R7

R8

R2 R7

R8

root

R1 R2 R3

R4 R5 R6 R7 R8 R10 R11

x x

(39)

• If a record is updated, its surrounding rectangle can change

• The index entry must then be deleted updated and then

re-inserted

13.1 Update

(40)

• The most efficient search in R-trees is performed when the overlap and the dead space are

minimal

13.1 Block Access Cost

E

C M N

D F

H S K G

I L

A

J B

E

A B C

D E F G H I J K L M N

root

Avoiding overlapping is only possible if data points are known in advance

(41)

• Where are R-trees inefficient?

– They allow overlapping between neighboring MBRs

• R

+

-Trees (Sellis ua, 1987)

Overlapping of neighboring MBRs are prohibited

– This may lead to identical leafs occurring more than once in the tree

– Improve search efficiency, but similar scalability as

13.1 Improved Versions of R-Trees

(42)

• Overlaps are not permitted (A and P)

• Data rectangles are divided and may be present (e.g., G) in several leafs

13.1 R

+

-Trees

C M N

D F

H G K

I

L A

J B

P E

S

D E F G

A B C P

I J K L M N G H

root

(43)

Differences to the R-tree

– Insert

Data object can be inserted into several leafs

Splitting continues both upwards and downwards:

downwards because no overlaps are allowed after the split

– Delete

There is no more minimum number of children

13.1 Operations in R

+

-Trees

(44)

• The main advantage of R

+

-trees is to improve the search performance

• Especially for point queries, this saves 50% of access time

Drawback is the low occupancy of nodes resulting through many splits

• R

+

-trees often degenerate with the increasing number of changes

13.1 Performance

(45)

M-tree (Ciaccia et al, 1997) allows the use of arbitrary metrics for comparison of objects (“metric trees”)

– R-trees only work with Euclidean metrics, but what about for example, the editing distance?

– Use the triangle inequality to check sub-trees – Geometry is determined by the distance function

13.2 M-Trees

(46)

• A metric space is a pair of M = (U, d)

– U is the universe of all possible values – d is a metric

• For all x, y, z ∈ U:

– d(x, y) ≥ 0, (non-negative)

– d(x, y) = 0 iff. x = y, (identity) – d(x, y) = d(y, x), (symmetry)

– d(x, y) ≤ d(x, z) + d(z, y) (triangle inequality)

13.2 Metric Space

(47)

• Distances for all pairs of points are pre-computed

Goal: Find the object with the smallest distance to Q

• Distance between Q and a is 2

• Distance between Q and b is 7.81

• Can c be the closest object?

– d (Q, b ) ≤ d (Q, c ) + d ( b , c )

13.2 Triangle Inequality

a

b c

Q

a b c

a 6.70 7.07

b 2.30

c

(48)

• The M-tree partitions the objects in ε-environments with certain radius

13.2 Partitioning

A balanced partitioning is obtained by choosing P1 = { p | d(p, v) ≤ rv} and

P2 = { p | d(p, v) > rv}

so that |P1| ≈ |P2| ≈ |P| / 2 For a query q with

d(q, x) < r only P2 must be considered

(49)

• M-trees are similar to R-trees, but use the distance information

13.2 M-Trees

(50)

• Each node N has a region Reg(N)

– Reg(N) = {p | p ∈ U, d(p, vN) ≤ rN}

– With vN as so called “routing object“ and rN as the radius of the area (“covering radius”)

• All the indexed points p have guaranteed distance of at most r

N

from v

N

13.2 M-Trees

Queries q with d(q, vN) > rN + rq don’t need to consider node N

(51)

Internal nodes have

– A routing object

– The radius of their region and – A distance to the parent node

Leaf nodes have

– The values of the indexed objects and – Their distance from the parent node

13.2 M-Trees

(52)

• Pre-computed distances to the parent nodes allow fast searching (“fast pruning”)

• Example: can we prune V

N

?

– VN can be pruned if (1) d(q, vN) > rN + rq – Knowing d(q, vP) and d(vP , vN)

we can estimate d(q, vN):

d(q, vP) ≤ d(vP, vN) + d(q, vN) ⟹ (2) |d(q, vP) − d(vP, vN)| ≤ d(q, vN)

– From (1) and (2) VN can be

pruned if r + r < |d(q, v ) − d(v , v )|

13.2 M-Trees

(53)

Insert is performed as by R-trees with the smallest expansion of the region radius

• At overflow, a split is performed

– No volumes are however calculated (as in MBRs in the R-tree)

– Delete the node and choose two new routing objects – Heuristic: Minimize the maximum of the two

resulting region radiuses

– Attribute then the routing objects to the new regions

13.2 M-Trees

(54)

• M-Trees overview

– Allow a variety of distance functions – Use triangle inequality for pruning

– The dimensionality is also very limited

13.2 M-Trees

(55)

• Both R- and M-Trees work well up to 15-20 dimensions

The more dimensions, the more comparisons are needed

There is currently no truly scalable indexing Cause: “Curse of Dimensionality”

(Richard Bellman)

The volume of space grows exponentially with the number of its dimensions

Can be tackled by performing dimension reduction

Principal Component Analysis, or Latent Semantic Indexing,

13 Indexes for Multimedia Data

(56)

• Multi-dimensional Indexes

– R-Trees:

MBRs used as geometry

Allows for overlaps of rectangles

Inserts may lead to splits: avoid bad splits

– M-Trees:

Allow for indexing features in metric spaces (e.g., the editing distance)

Use triangle inequality

This Lecture

(57)

• Indexes for Multimedia Data

– Curse of Dimensionality – Dimension Reduction – GEMINI Indexing

Next lecture

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