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Communication Networks II

Prof. Dr.-Ing. Ralf Steinmetz

TU Darmstadt - Technische Universität Darmstadt,

Dept. of Electrical Engineering and Information Technology, Dept. of Computer Science KOM - Multimedia Communications Lab

Merckstr. 25, D-64283 Darmstadt, Germany, Ralf.Steinmetz@KOM.tu-darmstadt.de Tel.+49 6151 166151, Fax. +49 6151 166152

httc - Hessian Telemedia Technology Competence-Center e.V Merckstr. 25, D-64283 Darmstadt, Ralf.Steinmetz@httc.de

Multimedia Communications / QoS Specific Topics:

Instant Messaging

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Scope

KN III (Mobile Networking), Distributed Multimedia Systems (MM I and MM II), Telecooperation II,III. ...; Embedded Systems

L5

Applications

Terminal access File access E-mail Web Peer-to- Peer Inst.-Msg.

IP-Tel.

Application Layer (Anwendung)

SIP &

H.323

L4 Transport Layer (Transport)

Internet:

UDP, TCP, SCTP

Netw. Transitions Security Addressing

Transport QoS - RTP

L3 Network Layer (Vermittlung)

Internet:

IP

Network QoS

L2 Data Link Layer (Sicherung)

LAN, MAN High-Speed LAN

L1 Physical Layer

(Bitübertragung) Queueing Theory & Network Calculus Introduction

Legend: KN I KN II

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Overview

1. Basics, Principles and State of the Art

2. Future Enhancements - Open Issues

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1. Basics, Principles and State of the Art

Instant Messaging (IM)

tries to feature real-time direct conversation

comparable to SMS / pager services or person to person chat

using text messages

different from email

"instant" content sending and delivery

immediate transport if possible

by "leaving" it for the receiver otherwise

usually coupled with presence mechanisms

Frequently enhanced with additional services like

buddy lists

all users I want to communicate with

chat rooms (private/public)

notification of e.g. email

news ticker

file transfer

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Instant Messaging - User View

let other people "see" my presence (if I do allow that)

let me see the presence of other people

reach available persons immediately or leave them a message Alex

Alice

Bob Buddy List

Alice Bob Oscar

Oscar

Buddy List Alice

Bob Oscar

Buddy List Alex

Bob Jack Oscars state is

hidden to Alex

direct message to Bob

store+forward message to Jack

online online

online online online

online online offline

hidden

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Instant Messaging - System View

Communication protocol

client / server model combined with server push mode

centralized databases allow to retrieve "profile / buddy list information"

from whatever client somebody is currently using (e.g. PC at work, home,..) Message Transfer Alternatives

direct: after learning partners point of presence from infrastructure

proxied: through infrastructure (makes coping with firewalls easier)

store and forward

Oscar Bob

Buddy List

direct message to Bob store+forward

message to Jack

IM server

state and profile database

login

Bob online

(PUSH)

2. 1.

3.

Alex Bob Jack

online online offline

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Programs and Products

Global Players

AOL

AOL Proprietary Messenger

AOL Instant Messenger (AIM) Standalone

ICQ

Microsoft

MSN Messenger (Netmeeting / H.323)

Windows Messenger (UPnP / SIP)

Yahoo! Messenger

T-Online Messenger

Clients and protocols

proprietary and incompatible

Alternative approach

Jabber Software Foundation (XML, Open Protocol)

various clients like Gabber, ...

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2. Future Enhancements - Open Issues

privacy and data security

encryption of data

ensure that data will not be monitored / sold

granting, managing and retracting permissions interoperable clients

increasing number of polyglot clients caused by

competition, reverse engineering

ongoing modifications, enhancements access from multiple devices

PC, wireless devices, PDA, IP phones scalability

hundreds of

millions of users

billions of messages/notifications per day

possible speed limits for the propagation of states in distributed systems Telephony integration

many services require voice integration industry mandates

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Future Enhancements - Context Integration

New Approaches

include location and context awareness

where is the user

at the moment

in near future

what is the user doing

which are

the available and most suitable communication devices and media

use implicit and explicit states

derive state from known attributes

message SMS

email central

or distributed architecture

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Instant Messaging with SIP

Use SIP infrastructure for Instant Messaging

provides signaling framework

SIP

servers route messages

registrars provide means for adressing and locating users

covers some security aspects inherently already

New aspects to SIP

Instant Messaging

problem

possible congestion on SIP signaling path

through large amount of SIP messages carrying user payload

solution:

to define new MESSAGE method

which is sent direct to the target and not through SIP server

Presence

use SIP event concept

SUBSCRIBE / NOTIFY

new event type “presence”

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Instant Messaging with SIP (2)

SIP MESSAGE method for Instant Messaging

addressing uses SIP or IM URIs

200 OK

only indicates the message was accepted by the User Agent (UA)

payload transport

must support at least content type text/plain

may support MIME type content including text/cpim

(Common Presence and Instant Message Format)

MESSAGE sip:Bob SIP/2.0 Via: SIP/2.0/TCP

proxy;branch=xxx

From: sip:Alice;tag=yyy To: sip:Bob

Call-ID: xyz CSeq: 1 MESSAGE

Content-Type: text/plain Content-Length: 15

Bob, come here!

200 OK

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Instant Messaging with SIP

l

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SUBSCRIBE

subscribe to specific event source "presence"

NOTIFY

PUSH message about status changes from the SIP server

presence information in message body with some non-SIP means

e.g. Content-Type: application/cpim-pidf+xm SUBSCRIBE

(Event: presence)

Watcher IM Server User

200 OK NOTIFY 200 OK

Update presence NOTIFY

200 OK

Referenzen

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