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Reality-Based Interaction for Control Rooms

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Human-Computer Interaction Group, University of Konstanz, Germany http://hci.uni-konstanz.de/HolisticWorkspace

Evolution in operators' work environment: from manual and physical control (left) to digital and virtual control (right).

Categorization of hybrid surface interaction according to the balance of physical and virtual representation.

Naïve Phyiscs (NP)

Body Awareness

& Skills (BAS)

Social Awareness

& Skills (SAS) Environment

Awareness

& Skills (SAS)

Jacob, R. J. K. et. al. Reality-based interaction: a framework for post-WIMP interfaces.

In Proc. CHI ´08 (2008), ACM Press, 201-210

whiteRaBbIts

Control Rooms now and then

Manipulation of process variables -such as temperature, pressure or speed- is a major task of control room operators. When digital tech- nology found its way into the domain, interaction with these varia- bles changed fundamentally: virtual control elements on computer screens no longer provided the sensory qualities of the physical actuators. Additionally, virtual control elements no longer provide the meta-coordinative features of physical control elements as they are no inherent part of the interior design. As a consequence the awareness for ongoing processes decreased which at the same time fostered the loss of the „big picture“.

Study: Hybrid Surface Interaction in Control Rooms?

In order to determine the suitability of hybrid surface interaction in control rooms and to achieve a well-considered balance of virtual and physical representation, we applied the Reality-Based Interac- tion (RBI) Framework. RBI presumes that building interaction upon informal real world knowledge reduces the required mental efforts.

Jacob et. al. identify four themes (RBIT) that make use of real world knowledge for better interaction. At the same time context-specific requirements may exist which limit the degree of reality and require to add digital functionality. In a focus group of usability experts (N=5) of the domain we discussed these power vs. reality tradeoffs to gain insights into the balance of both representations.

The balance of physical and virtual representation

While digitalization gave control rooms more processing power, it also abandoned former interaction qualities that were strongly related to real world phenomena. With respect to these qualities we consider hybrid surfaces as a potential candidate to address the identified shortcomings: they allow to combine the power of the digital world with the interaction qualities of the real world.

Key Findings

Operational-safety has been identified as the major requirement. As an impact on the design, tokens would need to be equipped with an extra confirm button to reduce the risk of maloperation.

All participants argued for token-based interaction scenarios as they provide the sensory qualities of real world physics (NP) and collaborative features such as in- formal (location-based) clues, e.g. responsibilities for ongoing processes (EAS & SAS).

Physical constraints have been considered necessary to allow both, bimanual mani- pulation (BAS) and/or synchronous multi-user manipulation (EAS & SAS).

With respect to the given task the efficiency requirement was defined as a matter of speed, accuracy and memorability.

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Reality-Based Interaction for Control Rooms

Tobias Schwarz, Jens Müller, Simon Butscher, Harald Reiterer

Tobias Schwarz Tel. +49 89 636-49653 Fax +49 89 636-49428

schwarz.tobias.ext@siemens.com

Jens Müller Tel. +49 7531 88-5218 Fax +49 7531 88-4772 jens.mueller@uni-konstanz.de

Konstanzer Online-Publikations-System (KOPS) URL: http://nbn-resolving.de/urn:nbn:de:bsz:352-2-1s0w6ji7s2gay0

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